Destiny 2 Monument of Triumph

Destiny 2 Monument of Triumph Dev Insights: Weapons Sandbox, Crucible Overhaul, Raids, and Cosmetics Detailed

Bungie has published its second Monument of Triumph Dev Insights alongside a TWID, covering the weapons sandbox, Artifact 2.0, vendor updates, Crucible changes, Pantheon, raids and dungeons, and a sweeping cosmetics overhaul. The update drops June 9.

Weapon Tier Upgrading and Crafting

A new Tier Upgrading system lets players upgrade any weapon’s gear tier through a new mod socket in the inspection screen, unlocking enhanced perks and Tier 5 cosmetics without adding new perks to the columns. Enhanced Mods unlock at Tier 3 for all weapons. Crafted weapons follow the same path through the Crafting Table, with tiers tied to weapon level milestones at levels 11, 25, and 30. All crafted destination and raid weapons also receive two new traits per column, and Raid Adept weapons gain full access to the tier upgrade system as well.

Exotic and Legendary Tuning

Every Exotic in the game is receiving a catalyst. Bungie added 25 new catalysts to weapons that previously had none, with nine more perks added to older catalysts that only offered stat bonuses. Notable Exotic changes include The Lament having its previous nerf reverted by roughly 70%, Anarchy getting a 50% longer trap lifetime and 30% increased trap damage, Divinity having its Penance activation window tightened, and Vex Mythoclast gaining ignitions on precision kills with its Linear Fusion shots. Truth has been reworked so landing all rounds in a magazine buffs the next with dramatically increased rate of fire, tracking strength, and cluster bombs.

On the Legendary side, all Primary weapons get a 30% damage increase against minor combatants in PvE, with most Special weapons receiving targeted PvE damage scalar buffs as well. Rocket Pulse Rifles are being nerfed across the board with reduced damage, explosion radius, and super generation. Bows received an additional 20% damage increase against minors and 40% against majors on top of the baseline Primary buff.

Artifact 2.0 and Anti-Champion

The Artifact system is being overhauled into three simplified buckets, removing the column-unlocking refund loop. Seven Artifacts from seasons past are being made available simultaneously, each balance-passed for long-term use. Anti-Champion capabilities are now built directly into every weapon in the game based on frame archetype, with no activation criteria required beyond landing shots. Artifacts are disabled in Trials and Competitive playlists.

Crucible Changes

Invisibility is receiving a significant opacity increase to make players more visible. All multicharge abilities now start Crucible matches with only one charge full. A new 4v4 mode called Arena Collision strips out Supers, Special weapons, and powered melees in favor of deliberate weapon-focused combat with modified radar and revive rules. Two new private match modifiers are being added: Glass Cannons, which dramatically increases damage output and lethality for all weapon types, and Software, which disables all weapons in favor of purely ability-based combat.

Trials of Osiris is moving to a rotating pool of up to three maps per weekend rather than a single featured map, selected across three weighted pools. Competitive and Iron Banner are both receiving new armor sets and weapon pools. The vault is expanding from 1,000 to 1,300 slots, and loadout slots are increasing from 12 to 20.

Pantheon and Raids

A new Pantheon returns at launch featuring two activities with unique boss lineups, with a third full-gauntlet activity unlocking the first Saturday after launch. All pre-Edge of Fate raid and dungeon weapons and armor are being updated to drop as tiered gear. Raid weapons receive updated perk pools, dungeon weapons gain new origin traits, and every raid and dungeon now has a unique armor set bonus. An Adventure difficulty option is being added to Pantheon with no Power cap, infinite revives, and relaxed mechanical timing for players learning the content.

Cosmetics and Bright Engrams

All Legendary and Common armor ornaments can now be applied to Exotic armor alongside Universal Exotic Ornaments, though ornaments not specifically parented to the equipped Exotic will be visually disabled in PvP. Bright Engram Focusing is being added to the Eververse, letting players spend Eververse Engrams plus Bright Dust to target specific categories of cosmetics including Exotic weapons ornaments and armor ornaments by class and slot. Focused Engrams deplete permanently as items are acquired and will eventually empty out entirely.

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