Starfield Trackers Alliance Bounty Guide: All Seven Contracts
The Trackers Alliance is one of the better side stories in Starfield, and with the complete bounty series now available, there’s never been a better time to join up. The full arc includes seven self-contained bounty contracts that take you across the Settled Systems hunting down some of the most dangerous criminals in the galaxy. Each one tells its own story, gives you meaningful choices, and pays out credits and gear worth the effort.
Here’s how to access the content, what to expect from each contract, and how the system works.
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How to Join the Trackers Alliance
The Trackers Alliance is a bounty hunter organization based in Akila City. They were founded in 2217 by a mix of former soldiers and mercenaries with the goal of bringing order to the Settled Systems through, well, hunting people down for money.
To start the introductory quest, you’ll eventually be approached by a Trackers Alliance agent while visiting any major city. The agent invites you to visit their headquarters in Akila City and meet with the leader, a character known only as Agent No. 1.
Head to the Trackers Alliance HQ in Akila City. Agent No. 1 will give you the rundown on the organization and ask if you’re interested in doing some field work before officially signing up. He knows more about you than you’d expect, including some of your accomplishments from the base game. It’s a nice touch that makes the conversation feel earned rather than generic.
After the conversation, Agent No. 1 directs you to the Wanted Poster Display in the HQ. This is your bounty board. Two names will be available initially: The Starjacker (10,000 credit bounty) and The Vulture (25,000 credit bounty).
The Free Mission: The Starjacker
The Starjacker is the first contract and it’s completely free for all players. You don’t need to buy anything from Creations to access it.
The target is Hannibal Eutropio, a shipjacker responsible for a string of stolen spacecraft across the Settled Systems. He’s slippery. Local authorities can’t catch him. That’s where you come in.
This mission serves as your tryout for the Trackers Alliance. It’s designed to teach you the bounty hunting loop: accept a contract, follow the leads, track down the target, and decide what to do with them when you find them. The choices you make at the end (kill or apprehend) affect your reward and how Agent No. 1 perceives you, though neither option locks you out of future content.
Completing The Starjacker officially gets you into the Trackers Alliance and opens the door for the rest of the bounty series.
Accessing the Full Bounty Series
Here’s where it gets a little complicated. The remaining six contracts are paid content available through the Creations menu. The complete Trackers Alliance bundle costs 700 Creation Credits, which works out to about $7 USD.
If you bought the Premium Edition of Starfield on PS5, you received 1,000 Creation Credits. That’s more than enough to purchase the full Trackers Alliance bundle and still have 300 credits left over.
If you previously purchased “The Vulture” as a standalone Creation (which was the only option before the bundle existed), all five of the new contracts are automatically included at no additional cost. Just go to the Creations menu and redownload the content. Your progress on The Starjacker and The Vulture will be saved.
Once purchased and downloaded, all six additional contracts become available on the Wanted Poster Display in the Trackers Alliance HQ after you’ve completed The Starjacker.
Important note: installing the Trackers Alliance Creation does not disable trophies/achievements. This is official Bethesda content distributed through Creations, not a third-party mod.
The Vulture
The Vulture was the first paid contract added to the Trackers Alliance, and it’s a step up in complexity from The Starjacker.
Your target is Cephas Hughes, a veteran sniper from the Colony War who served in the 1st Cavalry Division before being recruited by a mercenary outfit. He’s gone rogue, and the Alliance wants him brought in.
The investigation takes you to a military outpost in the Sumati system, where you’ll fight through enemies and uncover a computer file revealing the Vulture’s real identity and his connection to the Crimson Fleet. From there, you have a choice: return to the Trackers Alliance HQ and consult their information robot, KoIOS (found in the basement lounge), or talk to the Crimson Fleet if you’ve progressed in that faction’s questline. Both paths lead to the same destination, but the Trackers Alliance route is more straightforward.
The trail takes you to Porrima II and the Paradiso resort. Things go sideways in Room 303 when reading a Recon Report triggers an ambush. Clear the enemies, take the elevator down, and find the Vulture waiting on a clifftop outside the resort.
Like The Starjacker, you have the choice to kill or persuade the Vulture to turn themselves in. The rewards are solid either way, with credits, gear, and experience.
The Five New Contracts
The five contracts added to complete the bounty series round out the arc with higher stakes, tougher choices, and targets that span the entire Settled Systems. Each one is self-contained with its own story, but there’s a through-line connecting them that pays off in the final contract.
Without going into heavy spoilers for each individual mission, here’s what to expect in broad strokes.
One contract involves an Aurora drug trafficker connected to the Seokguh Syndicate who is flooding United Colonies space with a dangerous new strain. This one pushes you into the criminal underworld and requires navigating some morally gray territory.
Another involves a high-value target whose capture or elimination has political implications for the Freestar Collective and the Council of Governors. The choices here feel weightier than the earlier contracts because the consequences extend beyond just the target.
The final contract in the series brings things full circle back to your very first target. Old questions get answered, familiar names resurface, and the conclusion ties the entire bounty arc together in a satisfying way. It’s the kind of ending that makes the $7 investment feel worth it.
The Bounty Board
Beyond the seven main contracts, the Wanted Poster Display in the Trackers Alliance HQ also generates smaller, repeatable bounty missions. These are less narratively involved than the main contracts but provide a steady stream of credits and combat. Think of them as filler between the big hunts, good for farming credits or just having something to do when you’re in the area.
Tips for Running the Bounty Series
Do the contracts in order. While they’re technically self-contained, the narrative threads connecting them build as you go, and the final contract hits harder if you’ve done everything leading up to it.
Invest in Persuasion if you want the most out of each encounter. Several contracts offer dialogue options that open up alternative resolutions or bonus information. You don’t need max Persuasion, but having a few ranks helps.
Keep a bounty hunter-style loadout ready. Auto-rifles and shotguns work well for the boarding and close-quarters encounters that come up frequently in bounty work. A long-range option is useful for the contracts that involve planetary surface tracking.
Talk to KoIOS in the Trackers Alliance basement between contracts. The information robot has contextual dialogue that can provide useful background on your next target and occasionally unlocks alternative quest paths.
Save before confronting each target. The kill-or-capture choice at the end of most contracts affects your relationship with the Alliance and can change how Agent No. 1 interacts with you. If you want to see both outcomes, keep a save handy.
Is It Worth 700 Credits?
If you have the Premium Edition credits sitting around, this is the best way to spend them. Seven full missions with actual stories, meaningful choices, and decent rewards for $7 is a fair deal. The controversy around the pricing when The Vulture launched as a standalone $7 Creation was understandable because one mission for that price was steep. Seven missions for the same price is a completely different calculation.
For PS5 players starting fresh with Premium Edition credits in hand, purchase the Trackers Alliance bundle from Creations before you even load your save. Then head to Akila City early and let the bounty hunting begin. It’s some of the best side content in the game.
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