Starfield Trackers Alliance Bounty Guide: All Seven Contracts
The Trackers Alliance is one of the better side stories in Starfield, and with the complete bounty series now available, there’s never been a better time to join up. The full collection includes seven story-driven bounty contracts that take you across the Settled Systems hunting down some of the galaxy’s most dangerous criminals. Each one offers its own investigation, confrontations, and opportunities to decide how you want to handle the people you’re pursuing.
The original Trackers Alliance content launched with one free mission and a single paid contract, which caused some understandable frustration among players who felt Bethesda was charging too much for individual bounty hunts. That’s changed considerably now that the entire series is available in one package, with five additional contracts expanding the storyline and bringing it to a proper conclusion.
For players who enjoy the idea of becoming a professional bounty hunter, tracking down fugitives, and occasionally deciding whether someone deserves a second chance or a bullet, there’s quite a bit to sink your teeth into.
Here’s how to join the Trackers Alliance, unlock all seven contracts, and get the most out of the bounty hunting system.
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How to Join the Trackers Alliance
The Trackers Alliance is a bounty hunting organization headquartered in Akila City, the capital of the Freestar Collective. Founded in 2217 by former soldiers and mercenaries, the organization operates across the Settled Systems, pursuing wanted criminals and collecting rewards for bringing them to justice.
To begin the introductory storyline, you’ll eventually be approached by a Trackers Alliance agent while visiting one of the game’s major cities. The agent invites you to visit the organization’s headquarters in Akila City and speak with its mysterious leader, a character known only as Agent No. 1.
Head to Akila City, locate the Trackers Alliance headquarters, and introduce yourself. Agent No. 1 will explain how the organization operates and offer you an opportunity to prove yourself before officially becoming a member.
One of the nicer touches is that Agent No. 1 can acknowledge some of your previous accomplishments, making the conversation feel a little more personal if you’ve already spent considerable time exploring the Settled Systems.
After the introduction, you’ll be directed toward the Wanted Poster Display, where the Alliance keeps its major contracts.
Initially, you’ll have access to the free introductory mission, The Starjacker. Additional story contracts become available through the official Trackers Alliance Creation, while the final mission requires completing the preceding contracts.
Contract 1: The Starjacker
The Starjacker is the introductory Trackers Alliance mission, and it’s completely free for all Starfield players. You don’t need to purchase anything through Creations to experience it.
Your target is Hannibal Eutropio, a criminal associated with a series of stolen spacecraft. He’s managed to avoid capture despite attracting considerable attention from the authorities, and the Trackers Alliance wants someone capable of finally bringing him in.
That someone, naturally, is you.
The mission serves as your introduction to the Alliance’s approach to bounty hunting. Rather than simply handing you a location and telling you to eliminate everyone inside, the investigation requires following leads, gathering information, and eventually confronting the person you’re hunting.
It’s a good introduction to the system because it demonstrates that bounty hunting doesn’t always have to mean walking into a room and shooting the first person with a quest marker over their head.
When you finally confront your target, you’ll have decisions to make about how the situation ends. Depending on the circumstances, resolving a bounty through capture rather than killing can offer a different outcome, although you shouldn’t assume every target in the series can be handled in exactly the same way.
Completing The Starjacker establishes you as a member of the Trackers Alliance and opens the door to the organization’s broader activities.
It’s also a useful way to decide whether you enjoy this style of content before spending any Creation Credits on the remaining missions.
How to Unlock the Complete Bounty Series
Here’s where things get a little complicated, particularly for players who remember the controversy surrounding the original release of The Vulture.
The complete Trackers Alliance series consists of seven story contracts. The Starjacker is free, while the remaining six are available through the official Trackers Alliance Creation, priced at 700 Creation Credits, approximately $7 USD.
Players who received 1,000 Creation Credits with an eligible Premium Edition purchase have enough to obtain the complete series and still have 300 credits remaining.
There’s also good news for anyone who previously purchased The Vulture when it was offered as a standalone Creation.
If you already own The Vulture, the five additional contracts are included at no additional charge. You’ll need to make sure your Trackers Alliance Creation is updated or downloaded through the Creations menu, but you don’t have to purchase the entire package again.
Your existing progress on The Starjacker and The Vulture should also be preserved when updating to the complete version.
Once the Creation is installed, return to the Trackers Alliance headquarters in Akila City and interact with the Wanted Poster Display to access the additional story contracts.
One important distinction is that the final contract, Return of the Starjacker, doesn’t become available immediately. You’ll need to complete the preceding story contracts before you can play the conclusion.
And because this is official Bethesda content distributed through Creations, installing it doesn’t disable trophies or achievements the way unsupported gameplay modifications can.
Contract 2: The Vulture
The Vulture was the first paid Trackers Alliance contract, and its original 700-Creation-Credit price caused quite a bit of controversy when it launched. Seven dollars for a single bounty mission was difficult for some players to justify, particularly when the introductory Starjacker mission had been available for free.
As part of the complete seven-contract collection, though, it’s a much more appealing proposition.
Your target is Cephas Hughes, a veteran sniper who served with the Freestar Collective’s 1st Cavalry Division during the Colony War. He’s an experienced soldier with a dangerous reputation, and his personal campaign against members of the Council of Governors has attracted the attention of the Trackers Alliance.
The investigation takes you through military connections, old grievances, and locations associated with the target’s past. Rather than treating Hughes as another random criminal, the mission gives you some background on what drives him and why he’s become such a problem.
Eventually, the trail leads toward a confrontation where you’ll have to decide how to handle a man who’s more than capable of defending himself.
The Vulture is particularly interesting because it draws on Starfield’s existing political history. The Colony War might be over, but the people who fought in it haven’t necessarily forgotten what happened, and not everyone has moved on peacefully.
As with the other major contracts, pay attention to dialogue and information discovered during the investigation. Understanding your target can be just as important as having the right weapon when the confrontation finally happens.
Contract 3: The Lovers
The Lovers is one of the five additional contracts introduced with the completed Trackers Alliance series.
As the name suggests, this contract takes a more personal approach to bounty hunting, focusing on the people involved rather than simply presenting another heavily armed criminal who needs to be eliminated.
That’s one of the things I appreciate about the Trackers Alliance concept. The best bounty stories aren’t necessarily about how dangerous the target is, but about the circumstances that put a price on someone’s head in the first place.
The Lovers gives players another investigation to pursue, with its own characters, complications, and eventual resolution.
I’d recommend taking your time with the dialogue and investigating the available leads rather than rushing directly toward the final confrontation. These missions are relatively compact compared with Starfield’s major faction questlines, so much of their appeal comes from the smaller stories being told along the way.
You don’t need to complete the contracts in a strict numerical order, but I’d suggest playing through the additional missions before tackling the finale.
Contract 4: Seokguh Oni
Seokguh Oni brings the Trackers Alliance into contact with one of the Settled Systems’ more notorious criminal organizations, the Seokguh Syndicate.
Players who’ve spent time exploring Neon will already be familiar with the Syndicate and its connections to the city’s criminal underworld. Between organized crime, illegal businesses, and the constant influence of Aurora, Neon has no shortage of people who might eventually attract a bounty.
This contract draws on that side of Starfield’s setting, providing a different atmosphere from the military history and political grievances explored in The Vulture.
It’s a good opportunity to approach bounty hunting as an investigation rather than a simple combat assignment. Criminal organizations have connections, secrets, and people willing to protect their own interests, and understanding those relationships can be useful when you’re trying to track someone down.
If you’ve already completed some of Neon’s faction and side quests, the setting should feel familiar, although the contract itself is part of the separate Trackers Alliance storyline.
Contract 5: The Widow
The Widow is another of the new story contracts included in the complete Trackers Alliance package.
By this point, you’ll probably have settled into the rhythm of accepting a contract, investigating the target, and preparing for whatever confrontation awaits at the end. But that’s also where the series benefits from giving its targets distinct backgrounds and motivations.
Not every person with a bounty is simply another Spacer or pirate waiting to be shot, and The Widow continues the collection’s focus on individual stories.
As with the other contracts, I’d recommend listening to the conversations, reading any relevant information you uncover, and considering the available options before making a final decision.
You can certainly approach the series as a combat-focused bounty hunter, but there’s more to these missions than the credits you collect afterward.
Contract 6: The Fallen Hero
The Fallen Hero is the last of the new contracts before the series finale, and its title fits one of the recurring themes running through Starfield’s bounty hunting stories.
The Settled Systems are full of people who once served a cause, belonged to an organization, or held positions of respect before circumstances changed. The difference between a celebrated veteran and a wanted criminal can sometimes come down to whose version of events you’re listening to.
The Fallen Hero adds another story to the collection and serves as part of the progression toward the final contract.
By this stage, I’d recommend making sure you’ve completed the other available Trackers Alliance story missions rather than leaving several unfinished. The concluding mission requires the earlier contracts to be completed, so you’ll eventually need to clear the board anyway.
And if you’ve been enjoying the investigations, this is a good point to revisit KoIOS at headquarters and see what additional background information is available.
Contract 7: Return of the Starjacker
The final contract brings the series back to where everything started.
Return of the Starjacker serves as the conclusion to the complete Trackers Alliance storyline, revisiting the events and characters associated with your original introduction to the organization.
I won’t spoil the details because the appeal of a finale like this comes from discovering how everything connects, particularly after you’ve spent time pursuing the other targets.
The important thing to understand is that Return of the Starjacker only unlocks after you’ve completed the other six story contracts.
If you return to headquarters and can’t find the final mission on the Wanted Poster Display, check whether you’ve finished The Starjacker, The Vulture, The Lovers, Seokguh Oni, The Widow, and The Fallen Hero.
Once those contracts are complete, you’ll be able to access the conclusion.
It’s a fitting way to bring the collection together, giving players a proper ending rather than simply adding another disconnected bounty to the board.
And for anyone who played The Starjacker when the Trackers Alliance first arrived, there’s something satisfying about finally seeing the storyline return to its original starting point.
How the Wanted Poster Display Works
The Wanted Poster Display at Trackers Alliance headquarters is where you select the seven major story contracts.
One thing that can confuse players is how the display actually functions. Rather than allowing you to activate every visible poster independently, the interface uses the central poster as the active selection, with arrows that let you cycle through available contracts.
If you’re standing in front of the board and can’t figure out why a particular poster isn’t responding, try using the arrows beneath the display until the contract you want appears in the center.
Once you’ve selected an available contract, you can accept it and begin the associated mission.
Remember that the finale won’t appear as an available assignment until you’ve completed the preceding contracts.
Repeatable Bounty Missions
The seven major story contracts aren’t the only bounty hunting activities available through the Trackers Alliance.
There’s also a separate Trackers Alliance Mission Board, located downstairs near KoIOS, which provides repeatable assignments.
These are generally shorter and less narratively involved than the major contracts, but they’re useful if you want to earn credits, gain experience, or simply spend some time hunting wanted criminals between larger missions.
Assignments can involve tracking criminals on planetary surfaces or dealing with hostile ships, giving you opportunities for both ground combat and space encounters.
Starfield also includes a scanner-based bounty hunting system that allows you to identify wanted individuals in populated locations. This adds another layer to the bounty hunter role, since not every target requires traveling to a distant outpost or following an elaborate investigation.
The important distinction is that the Wanted Poster Display handles the major story contracts, while the Mission Board and scanner-based activities provide additional bounty hunting opportunities.
Tips for Running the Bounty Series
My first recommendation is to complete The Starjacker before purchasing anything. It’s free, introduces the organization, and gives you a chance to decide whether you actually enjoy the bounty hunting gameplay.
If you do, the complete collection is a much better value than purchasing a single mission at the same price.
I’d also recommend investing a few points in Persuasion if you’re interested in resolving situations through dialogue. Not every target will surrender simply because you’ve asked nicely, but having additional conversational options can make investigations and confrontations more interesting.
For equipment, a reliable rifle and shotgun combination works well for many bounty hunting situations. Close-quarters combat is common when you’re clearing hostile facilities or boarding ships, while a longer-range weapon gives you more flexibility when tracking targets across planetary surfaces.
It’s also worth keeping a non-lethal weapon available if you’re interested in capturing targets rather than killing them. Just remember that individual missions may have specific requirements for how a target must be handled, so don’t assume every contract supports identical capture mechanics.
Between assignments, visit KoIOS at the Trackers Alliance headquarters. The information robot can provide background on the organization and certain investigations, making it worth checking in whenever you’re preparing for another major hunt.
And save your game before important confrontations. Some contracts offer different ways to resolve the situation, and having a recent save lets you explore another outcome without replaying the entire mission.
I wouldn’t worry too much about trying to manipulate some hidden relationship meter with Agent No. 1. The important decisions are the ones presented within the individual missions, and there’s no clearly established persistent approval system governing your standing with the organization’s leader.
Finally, if you’ve purchased the complete Creation but can’t access the additional contracts, check the Creations menu to make sure the content is properly installed and updated. Players upgrading from the original standalone Vulture release may need to download the latest version before the new contracts appear.
Is the Complete Trackers Alliance Series Worth 700 Creation Credits?
If you enjoy bounty hunting and have the Premium Edition Creation Credits sitting around, I think this is one of the more appealing ways to spend them.
Seven story-driven contracts for 700 Creation Credits is a considerably better proposition than the original release of The Vulture, which cost the same amount for a single mission.
The controversy surrounding that original price was understandable. Bethesda had introduced an interesting bounty hunting organization, given players one free mission, and then asked them to spend roughly seven dollars for another individual contract. For players hoping the Trackers Alliance would become a substantial new faction storyline, that was a difficult sell.
The completed collection changes the calculation.
You’re now getting the introductory Starjacker mission, The Vulture, five additional contracts, and a concluding storyline that brings the series back to its beginning. The repeatable bounty hunting systems also provide something to do after you’ve finished the major missions, although those activities are part of the broader Trackers Alliance feature rather than exclusive rewards from the paid package.
It’s still worth remembering that these are individual bounty stories, not an expansion on the scale of Shattered Space or Terran Armada. If you’re expecting another enormous faction questline with dozens of hours of content, you may be disappointed.
But if you enjoy investigating criminals, tracking targets, and playing the role of a professional bounty hunter, there’s plenty here to justify the asking price.
For PS5 players starting fresh with eligible Premium Edition credits, I’d recommend completing the free Starjacker mission first, then purchasing the complete Trackers Alliance Creation if you enjoy what you’ve played.
Seven contracts, a proper conclusion, and an excuse to spend more time hunting dangerous criminals across the Settled Systems.
That’s not a bad way to spend seven bucks.
Agree, disagree, or think I got it completely wrong? Say so in the comments or over at our Vortex Effect forums.
