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Starfield Anchorpoint Station Guide: How to Get There, What to Do, and the 5 Million Credit Mansion

Gary Smith
Starfield PS5 Release

Starfield Anchorpoint Station Guide: How to Get There, What to Do, and the 5 Million Credit Mansion

Anchorpoint Station is one of those additions where Bethesda buried something great in a location most players won’t stumble onto by accident. It’s a full star station packed with vendors, quests, secrets, and one of the most absurd player homes in any game I’ve seen, and it’s tucked away in a system that’s hard to reach if you don’t know where to look and aren’t properly equipped.

If you’ve been playing Starfield on PS5 since launch week and haven’t visited Anchorpoint yet, you’re missing out on some of the best new content in the Free Lanes update. Between the side quests, the unusual characters, and a mansion that costs more than most players will earn in several playthroughs, there’s plenty of reason to make the trip.

Here’s how to get there and everything worth doing once you arrive.

Read more Starfield guides in our hub.

Where Is Anchorpoint Station?

Anchorpoint Station is located in the Algorab system. If you just said “where?” you’re not alone. Algorab is deep in the far reaches of the galaxy, way out in the bottom-right corner of the Starmap. It’s not on the path to much of anything else, no main quest sends you there unless you’re doing the Terran Armada DLC, and there’s no search function on the Starmap to help you find it.

To locate Algorab manually, zoom the Starmap all the way out and move your cursor down and to the right. It’s one of the last systems displayed in that corner. Depending on where you’re starting, you’ll probably need to make several jumps through intermediary systems to reach it.

One possible route is through Cheyenne, Alchiba, and Zalanzy before reaching Algorab, although the exact route available to you will depend on your ship’s grav jump range and which systems you’ve already visited.

This is where your grav drive investment pays off. If you’ve followed our Starfield ship-building guide and upgraded your grav drive for range, reaching Algorab should be considerably easier. If you’ve neglected your grav drive, you may find that the Starmap can’t plot a complete route until you’ve improved your ship or discovered additional systems along the way.

If you’re doing the Terran Armada DLC, the quest “Into the VOID” sends you directly to Algorab as part of the story. You’ll need a ship with at least a 28-light-year grav jump range for that quest, so if your current vessel isn’t capable of making the trip, visit a Ship Services Technician and upgrade your grav drive or purchase a ship with better range.

Once you’re in the Algorab system, pull up the detailed system view on your Starmap and locate Anchorpoint Station. Set it as your destination and use Cruise Mode to travel there. When you’re close enough, hail the station and dock normally.

What’s at Anchorpoint Station?

Anchorpoint is a surprisingly lively hub for a station floating in the middle of nowhere. It’s got a bar, a food court, multiple vendors, and NPCs with quests to give. The atmosphere is more like a frontier outpost than a sterile space station, which fits its remote location.

The vendors are worth browsing, particularly if you’re looking for weapons, equipment, or supplies before heading back into the more dangerous parts of the Settled Systems. There’s also a ship technician, making Anchorpoint a useful place to handle ship-related business without having to travel all the way back to New Atlantis or Akila City.

The station is also worth exploring for its smaller details. Bethesda put quite a bit of personality into Anchorpoint, and there are conversations, environmental details, and hidden interactions that make it feel like more than another place to buy ammunition and unload your inventory.

What About the Moon Jumper?

The Moon Jumper is one of the new land vehicles introduced in the Free Lanes update, and it’s particularly useful for exploring difficult planetary terrain.

Unlike the REV-8, which is primarily designed for driving across the surface, the Moon Jumper emphasizes vertical movement and boosting. If you’ve ever found yourself staring up at a cliff wondering whether your boost pack could possibly get you to the top, you’ll appreciate having a vehicle designed with that sort of exploration in mind.

However, you don’t unlock the Moon Jumper simply by completing an introductory Anchorpoint quest and buying schematics from the station’s ship technician. The vehicle can be discovered through exploration, including at planetary points of interest, so keep an eye out for opportunities to acquire one while traveling.

It’s a worthwhile addition to your collection, but don’t spend hours searching Anchorpoint’s vendors for a schematic that isn’t part of their normal inventory.

The Anchorpoint Safe Puzzle

There’s a Defunct Computer connected to a Defunct Safe somewhere aboard the station, and interacting with the computer presents you with five riddles. Each riddle points toward a clue hidden somewhere around Anchorpoint, turning what initially looks like another broken terminal into a little scavenger hunt.

The riddles range from straightforward to genuinely cryptic. Some point toward particular areas of the station, while others require you to pay closer attention to the environment and the wording of the clues. If you’ve invested in Security, it’s worth checking whether the computer offers any additional options that might help narrow down your search.

I won’t spoil all five locations here because the puzzle is more enjoyable when you’re actually exploring the station and figuring things out for yourself. But if you’re having trouble, remember to look behind and underneath objects rather than limiting your search to desks, shelves, and other obvious places.

It’s one of those small side activities that makes exploring Anchorpoint feel rewarding instead of simply walking from one quest marker to another.

The Terran Armada Connection

If you own the Terran Armada DLC, Anchorpoint Station plays a bigger role in the expansion’s story than you might expect.

The quest “Into the VOID” sends you here, where you’ll meet Valeria Hahn behind the bar. A particular dialogue phrase, “It’s a fantastic day for a vocatis vacuos,” provides access to a secret passage through the kitchen, leading to the headquarters of VOID, a covert organization working against the Terran Armada.

This is where you’ll encounter Percy Kanu, Tracy Warren, and Radha Dhawan, important characters in the expansion’s storyline. VOID operates out of Anchorpoint, making the station a recurring location as you progress through the DLC.

I won’t get too deep into the story here because there’s no reason to spoil the expansion for anyone who hasn’t played it yet. Just understand that Anchorpoint is more than a random stop on the way to your next mission. It becomes an important location, and you’ll have plenty of reasons to return.

Even without purchasing Terran Armada, however, there’s quite a bit to do aboard the station.

No Idle Threat: Defending Anchorpoint

One of Anchorpoint’s main side quests is “No Idle Threat,” which introduces you to some of the problems facing a remote station trying to survive on the edge of settled space.

When you arrive, you’ll encounter a conversation about an approaching Spacer threat. Speak with Chan Huang, who can be found near Killian’s shop, to get involved.

The quest sends you to investigate and deal with the danger at a nearby shipping facility. It’s a relatively straightforward combat-focused mission, but it gives Anchorpoint some personality by establishing that the people living here have problems beyond keeping their shops stocked and their ships running.

More importantly, completing No Idle Threat is required before you can begin the House-Sitting quest, so I’d recommend tackling it early in your visit.

Once you’ve dealt with the Spacer situation, you’ll have access to another of Anchorpoint’s more unusual activities.

House-Sitting: How to Unlock the Milliwhale

The “House-Sitting” quest is one of the more entertaining additions to Anchorpoint, particularly for players who enjoy building and decorating outposts.

After completing “No Idle Threat,” find Yura aboard the station to begin the quest. You’ll be tasked with looking after a property, although, as you’d probably expect from a Bethesda side quest, things aren’t quite as simple as the job description makes them sound.

The real reason to complete House-Sitting is the reward.

Finishing the quest unlocks the milliwhale, a new creature you can add to your outposts. It’s one of those additions that doesn’t necessarily make your character stronger or your settlement more productive, but it gives you another way to make your home among the stars feel a little more personal.

I’ve covered more of the new building features in our Starfield outpost guide, but the short version is that House-Sitting should absolutely be on your list if you enjoy the settlement-building side of the game.

Just remember the quest order: finish No Idle Threat first, then look for Yura.

Party in the Stars: Another Anchorpoint Side Quest

There’s another Free Lanes quest aboard Anchorpoint that’s easy to overlook, particularly if you’re focused on the Terran Armada storyline or simply trying to reach the mansion.

“Party in the Stars” is associated with Sawyer and Opal, two characters you can encounter around the station’s bar and dining area. Speak with them to get involved in another of Anchorpoint’s smaller stories.

One important thing to know is that this quest can become unavailable once you’ve started the Terran Armada storyline. Bethesda has noted that the relevant characters are disabled during the expansion’s progression to avoid conflicts with its quests.

That means players who want to experience all of Anchorpoint’s free side content should consider completing Party in the Stars before beginning Terran Armada.

It’s a good reminder that the order in which you tackle quests can matter, even in a game that generally gives you considerable freedom to explore and do things at your own pace.

The Château des Étoiles: Starfield’s 5 Million Credit Mansion

This is the big one. Anchorpoint Station is the gateway to the Château des Étoiles, an asteroid mansion that is easily one of the most extravagant player homes Bethesda has ever put into one of its games.

And it costs 5,000,000 credits.

Yes, five million. For a house. In space.

To find the property listing, explore Anchorpoint until you locate the private quarters of Rishi Saint, the station’s leader. His room is toward the back of the station and is noticeably more luxurious than much of the surrounding area.

The quarters are locked, so you’ll need to gain access before you can investigate the room and its contents. Players with the appropriate Security skills may be able to handle this more easily.

Once you’re inside, take your time exploring. There’s a hidden wall panel concealing a cache of equipment, so don’t rush straight to the computer and leave without checking your surroundings.

The main attraction, though, is Rishi’s personal terminal.

One of the messages is titled “A Luxury Home Among the Stars,” and it contains a listing for the Château des Étoiles. Reading the listing gives you the opportunity to purchase the property for five million credits.

If you don’t have that kind of money sitting around, don’t worry. You can return when you’ve accumulated enough credits to afford it.

What’s Inside the Château des Étoiles?

The mansion itself is located inside an asteroid in the Ophion system, which is already a pretty incredible concept for a player home.

Rather than another apartment or small prefab structure, you’re getting a massive three-level residence filled with luxury amenities.

The lower level is devoted largely to recreation and entertainment, including a pool table, dartboard, gym, and swimming pool. The middle level contains living spaces such as the kitchen, lounge, office, and indoor garden, while the upper level houses the bedrooms.

It’s the sort of place that makes the average New Atlantis apartment look like somewhere you’d rent while saving up for an actual home.

The mansion also supports interior customization through the game’s building systems, allowing you to arrange additional furnishings and personalize the space rather than being permanently stuck with whatever Bethesda decided to put there.

And while the five-million-credit asking price is outrageous, there’s something undeniably appealing about having an enormous luxury estate hidden inside an asteroid. If you’re playing a wealthy explorer, successful mercenary, or morally questionable space entrepreneur, it’s about as fitting a home as you could ask for.

How to Earn Five Million Credits

Five million credits is a staggering amount of money, especially if you’re accustomed to spending most of your earnings upgrading ships, buying equipment, or expanding outposts.

If you’re serious about purchasing the Château des Étoiles, you’ll need to approach it as a long-term goal.

Terran Armada Incursions can provide valuable equipment and loot to sell, particularly if you’re already playing through the expansion. Boarding enemy ships, collecting high-value weapons, and selling unwanted equipment can also generate a steady income.

Contraband trading is another possibility if you’ve built your character around smuggling and know where to sell illegal cargo without attracting unwanted attention.

You can also capture and sell enemy ships, although registration costs reduce the profits, so it’s worth paying attention to how much you’re actually making on each sale.

None of these methods is likely to turn you into a millionaire overnight, but if you’re consistently collecting valuable loot and selling what you don’t need, the credits will eventually add up.

Of course, there’s another question worth asking.

Is the Château des Étoiles Worth Five Million Credits?

Functionally? Probably not.

You can build an excellent outpost with crafting stations, storage, decorations, and living quarters for a fraction of the price. You can also purchase or earn other player homes that provide most of the practical benefits without requiring a fortune.

But I don’t think anyone seriously considering the Château des Étoiles is buying it because they need another workbench.

They’re buying it because it’s a gigantic luxury mansion inside an asteroid, complete with its own swimming pool, indoor garden, and enough living space to make half the Settled Systems jealous.

It’s a status symbol, a roleplaying destination, and one of the most impressive spaces Bethesda has created for players to call home.

If you’ve already built your dream ship, collected your favorite equipment, and accumulated more credits than you know what to do with, why not?

Just remember that the mansion is still part of your current universe. If you eventually decide to enter the Unity and begin another New Game Plus cycle, you shouldn’t expect your five-million-credit property to follow you.

That alone might be a good reason to make sure you’ve found a universe you actually want to stay in before spending the money.

Tips for Your First Visit to Anchorpoint

Before making the journey to Algorab, check your ship’s grav jump range. A 28-light-year range is required for the Terran Armada quest, and having a capable grav drive will make reaching this remote system considerably less frustrating.

Once you’ve arrived, spend some time exploring before diving straight into the expansion’s storyline. Anchorpoint has several free quests worth completing, and Party in the Stars is particularly important to consider before starting Terran Armada because of the potential quest availability conflict.

I’d tackle No Idle Threat early, since completing it unlocks House-Sitting and gives you access to the milliwhale reward. After that, explore the station’s vendors, look for the Defunct Safe puzzle, and talk to the NPCs who aren’t immediately associated with the main story.

Don’t forget to investigate Rishi Saint’s quarters. Even if you don’t have five million credits to throw around, finding the Château des Étoiles listing gives you something to work toward, and the hidden equipment cache makes the room worth exploring.

If you’re interested in the Moon Jumper, keep exploring planetary locations rather than expecting to find its schematic in the ship technician’s inventory. It’s a useful vehicle to have, particularly if you’re the kind of player who enjoys climbing mountains, reaching difficult terrain, and poking around places the game probably didn’t expect you to visit.

And if you’re running the Terran Armada DLC, get comfortable with Anchorpoint. You’ll be back.

For a station tucked away in one of the most remote corners of the Starmap, Anchorpoint has a surprising amount going on. Between the quests, hidden puzzles, unusual characters, and a mansion that costs more than a small fleet of starships, it’s easily worth the journey.

Just don’t blame me when you leave with a new goal of earning five million credits for a house you absolutely don’t need.

Agree, disagree, or think I got it completely wrong? Say so in the comments or over at our Vortex Effect forums.

Gary Smith's avatar

Gary Smith

Gary is Owner and Editor-in-Chief of Titanquisitor.com. He's usually posting articles and reviews and doing all the back-end stuff. He likes to play video games, gardening, woodworking, reading, walking and watching college sports (Roll Tide Roll).

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