Dragonkin: The Banished Review (PS5)
Dragonkin: The Banished looks like Diablo IV and plays in the same ballpark, then quietly does several things better. The Ancestral Grid alone is worth the price of admission for any ARPG fan.
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Dragonkin: The Banished looks like Diablo IV and plays in the same ballpark, then quietly does several things better. The Ancestral Grid alone is worth the price of admission for any ARPG fan.
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Dragonkin: The Banished has launched in its final version on PC via Steam. The hack and slash from Eko Software and NACON arrives on PS5 and Xbox Series X|S on March 19th, though Blood Scales Edition owners can play now.
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Dragonkin: The Banished is exiting Early Access on PC on March 16th and is coming to PS5 and Xbox Series on March 19th (Blood Scales Edition purchasers get console access on March 16th). Here are the facts on the 1.0 release, the Ancestral Grid system, and the new endgame content.
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The Dragonkin: The Banished Ancestral Grid trailer provides a deep dive into the expanding hexagon layout where you slot skill and modifier fragments to customize builds. Pair with one of four Wyrmlings (fire, ice, toxic, electric) for auto-support triggers, rank up skills to rank four for elemental symbiosis merges that change visuals and crank damage.
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A new trailer for Dragonkin: The Banished was released today, and this one focuses on Montescail — the city that serves as your home base throughout the game. It's worth a closer look because it's not just a fast travel menu with an NPC or two. Montescail starts at level one and scales all the way to 50. As you play, you earn improvement points to spend on passive bonuses or upgrading specific shops. What makes this more than a stat screen is that the city visually changes as it grows; buildings…
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