Path of Exile 2: Return of the Ancients Patch Notes: Everything in Update 0.5.0
Grinding Gear Games has released the full patch notes for Path of Exile 2’s 0.5.0 update, titled Return of the Ancients, and it’s one of the largest content drops the game has seen since entering Early Access.
New League: Runes of Aldur
The update launches a new challenge league built around Remnants, in-game objects that let players craft items using Runic Recipes. Each Remnant comes with slots ranging from two to ten, with higher slot counts being rarer and enabling more powerful crafting outcomes. Using more runeshapes increases enemy wave difficulty but also improves loot potential. Monsters spawned by Remnants can drop Verisium metal, a new currency that ties into a brand new crafting system called Verisium Runeforging, which adds a new defense type called Runic Ward. The league introduces a new NPC named Farrow with four campaign quests that unlock crafting features progressively through the Acts.
Endgame Gets Rebuilt
The biggest structural change in 0.5.0 is Origins of Divinity, a full endgame overhaul. A Fortress now rises from the earth after players complete their first tower, and maps inside it grant Atlas Passive Tree points, replacing the previous method entirely. The Atlas Tree has been significantly expanded to over 300 nodes and can now be fully allocated, removing the need for respecialization. Thirty new endgame map areas have been added alongside the new Arbiter of Divinity pinnacle boss.
A new system called Masters of the Atlas introduces Ascendancy-style progression for the endgame, letting players align with different masters including Doryani, Hilda, and Jado, each offering unique bonuses that can be swapped between maps.
Several existing endgame mechanics have also been overhauled. Delirium gets a new hub area, a revamped Atlas tree, and a new mechanic called the Trial of Madness. Breach receives a new storyline, a revamped tree, and a new crafting system called the Genesis Tree. Ritual adds a new continuous atlas mechanic called the Rite of the Nameless. Fate of the Vaal moves permanently into the core game with its own Atlas tree.
Two New Ascendancy Classes
The Monk gains the Martial Artist Ascendancy, focused on illusions, illusory bells, and unarmed combat. The Huntress receives the Spirit Walker Ascendancy, which calls on spirits aligned with the Stag, Owl, and Bear to grant different abilities and companion-based bonuses.
Other Additions
The update adds 21 new Lineage Supports, over 40 new unique items including returning fan favorites like Mageblood, Loreweave, Facebreaker, and Voices, plus 8 new Azmerian Spirit Idols. The Fragment Stash Tab is now available in PoE2 for players who already own it from the first game. Build Guide support has been added, letting community creators publish .build files players can load directly into the client.
Campaign replayability has been improved with directional cues added to areas, some zones shortened, and monster density in the second half of the campaign reduced to speed up league starts.
The full patch notes run to several thousand words covering skill changes, passive tree adjustments, unique item reworks, and an extensive bug fix list.
Path of Exile 2: Return of the Ancients becomes available on May 29th.
Full Patch Notes:

The Runes of Aldur League
- Start fresh in a new economy with the Runes of Aldur league.
- In each area in the Runes of Aldur League you will find a Remnant which allows you to craft an item of your choosing by using Runic Recipes engraved into the slots on the Remnant.
- Depending on the Runeshapes used, you will then face an encounter with tough enemies that you will need to defeat to claim your item
- Each additional runeshape used to craft the item will increase the number of waves of enemies, adding additional runic modifiers to the enemies with each wave.
- Remnants start with any number of slots between 2 and 10 with higher numbers being much rarer, but allowing you to craft much rarer items.
- Monsters raised by Remnants can drop Verisium metal, a new currency.
- Added new NPC Farrow with 4 new quests in the campaign allowing you to unlock various new crafting features.
- New Crafting System: Verisium Runeforging
- After unlocking Verisum Runeforging in Act 1 this system allows you to add Runic Ward to your armours by spending verisium. Armours lower than level 55 gain Runic Ward with no downside. Armours above this level trade some of their regular base defences for Runic Ward.
- Added new defence: Runic Ward. This defence kicks in once you reach 1 life allowing you to continue to survive while your Runic Ward takes damage. Runic Ward regenerates independently of your life.
- Added 13 new Alloy currency items, which can be unlocked through Remnant encounters after completing Farrow’s quest in Act 2. These items add various new crafted modifiers to items by replacing an existing modifier, similar to Perfect Essences.
- After unlocking Unique Verisium Runeforging in Act 3 you can upgrade the base type of unique armours that drop at levels lower than 55. These upgrades generally increase base defences allowing low level unique armours to become more competitive in the endgame. Unique Armours above level 55 can still be Runeforged to modify their defences to include runic ward at the cost of reducing their other defenses similar to the base types.
- Unique Verisium Runeforging has additional properties when used on Kalguuran Uniques.
- Added 13 Ancient Runes which can be unlocked to be crafted by Remnant encounters after completing Farrow’s quest in Act 4. These runes have powerful bonuses specific to each weapon type.
- Added 13 Mythical early game runes that can be crafted from Remnant encounters to provide significant boosts to level 15+ characters.
- Added 3 Fluxes which can be crafted from Remnants to transform the resistances on your items from one element to another.
- Added 15 Meta crafting runes that can be crafted from remnants.
- Added 60+ runes that can be created by destroying a unique to make a rune that gains some of its properties.
- Added 15+ Runic Ward Runes that can be crafted from Remnants, adding or modifying properties related to Runic Ward.
- Added 21 Kalguuran Skills that can be crafted from Remnants: Animus Exchange, Animus Splinters, Bitter Dead, Conductive Runes, Detonate Living, Eternal March, Explosive Transmutation, Fragments of the Past, Frostflame Nova, Grim Pillars, Hollow Shell, Leylines, Powered by Verisium, Refutation, Remnants of Kalguur, Repulsion, Runic Reprieve, Skyfall, Triskelion Cascade, Verisium Manifestations, and Voltaic Barrier.
- Added 8 Kalguuran Supports that can be crafted from remnants: Concussive Runes, Fist of Kalguur, Healing Runes, Kalguuran Conviction, Runeforged Blades, Runic Extraction, Runic Infusion and Scouring Flame.
- Expedition Remnants have been changed into the Remnants from The Runes of Aldur league.
- New Endgame Story: Set out on an expedition with Farrow to explore the Ocean as you investigate the tombs of fallen Kalguurans and challenge them to earn remarkable rewards. Seek out the crater of a fallen star, a meteor of pure Verisium, from which you hope to forge objects of immense power… if you can defeat what awaits you there.
- There is now a hub area “The Ruins of Kingsmarch” for The Runes of Aldur to the south-east of your starting location on the Atlas.
- The Logbook mechanic has been changed into an Ocean Exploring mechanic. Using logbooks now unveils a section of the ocean with a variety of islands to explore.
- Many new underground areas have been added that can be uncovered during expeditions.
- Many new islands have been added with new Grand Expeditions (previously known as logbooks).
- Medved, Vorana and Uhtred join Olroth as the 4 Faction Leaders available to fight on new Islands that you can discover in the Ocean.
- Defeating Olroth will give you a key that you can use to access the new Pinnacle Boss for The Runes of Aldur.
- The new Runes of Aldur challenge league includes the first set of challenges in Path of Exile 2. Earn pieces of the Knight of Aldur Armour Set when you complete 2, 4, 6, and 8 challenges in Runes of Aldur. These challenge rewards are only obtainable in this league.
- From the 1st challenge onwards and for every challenge after that, you will receive pieces of the Runes of Aldur Totem decoration to display in your hideout. The Totem Pole permanently showcases how many of the Runes of Aldur challenges you completed during the league.
- All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we’ve made with the 0.5.0 update.
- With 0.5.0, there are Standard, Hardcore and Solo Self-Found variations of the Runes of Aldur challenge league available. They have the same core mechanics and items, and you can create private league versions of these leagues.
- The Hardcore variations of Runes of Aldur are parented to their Standard Runes of Aldur equivalent, meaning if you die in Hardcore Runes of Aldur you can continue on in the Standard Runes of Aldur League.
Endgame
- The Atlas now has fixed points of interest at specific locations, giving you distinct objectives that are easy to find.
- All league mechanics on the Atlas now have quests that introduce the mechanic and guide you through its various stages up to the Pinnacle Boss.
- All Pinnacle Bosses now have quest versions that can be accessed deterministically, alongside repeatable non-quest versions that offer a greater challenge.
- Added 30 new Endgame Map Areas.
Origins of Divinity, the Endgame Overhaul
- New Endgame Storyline: The Cataclysm of the Beast has invoked an ancient protocol, designed to scour for and purge corruption should it ever take hold to this degree. Traverse the Atlas to enter the Fortress and activate the Gates. Obtain the keys to reach the ancient Precursor weapons and disarm them.
- On completion of your first tower, a Fortress will rise from the earth
- Maps inside the fortress grant one or more passive points for the Atlas Passive Tree. This entirely replaces the previous method of gaining Atlas Points.
- The Atlas Tree has been significantly expanded with over 300 nodes. After completing all the maps inside the fortress, you will gain enough passive points to fully allocate the Atlas Tree.
- As the entire atlas tree can be fully allocated, there is no need to allow respecialisation for it any more. Multi-choice nodes on the tree can be changed between options at any time.
- Many maps in the fortress have Ancient Modifiers that add or modify the contents of the map. Any maps with modifiers that add secondary content to a map also implicitly add that content to the map as well.
- Added 40+ Ancient Modifiers that have a chance to appear on any map outside the fortress
- Added three Gateway maps with two new bosses that can be used to access different sections of the fortress.
- New Precursor Tower Maps have been added outside the Fortress.
- The Burning Monolith along with Arbiter of Ash has been moved into the Fortress.
- Quest versions of the Crisis fragments have been added to two Enigma chambers inside the Fortress.
- Added two new Citadel maps with two new bosses that drop keys to the new Pinnacle Boss
- Added Arbiter of Divinity Pinnacle Boss
- Maps in the fortress can be alternatively completed by killing the Arbiter of Divinity 5 times to complete different sections of the fortress automatically in order to gain Atlas Tree points.
Masters of the Atlas
- Alongside the Atlas tree, a new system called Masters of the Atlas introduces Ascendancy-style progression for the endgame. Players can align with different masters – such as Jado of the Order of the Djinn or the monster hunter Hilda – each offering unique, asymmetric bonuses that can be swapped between maps at will, enabling build-defining bonuses.
- Each master has 12 nodes of which 4 can be selected at the same time. You can change your selection at any time.
- All three masters can be allocated at the same time with quick select button to change between each master before you run a map.
- Unlock each row of 3 nodes by performing missions for the masters.
- New Atlas Master: Doryani’s Science questline is unlocked by clearing a corruption nexus.
- New Atlas Master: Hilda’s Hunting questline is unlocked by visting Hilda’s Campsite slightly south-west of your starting location on the atlas
- New Atlas Master: Jado’s Spycraft questline is unlocked by completing an anomaly map near the starting location.
Delirium
- New Storyline: An ancient Trickster God has been unleashed, spreading madness across Wraeclast. Do you dare to uncover his origins and confront your darkest fears? See https://pathofexile2.com/ancients#delirium for more details.
- There is now a hub area “The Withered Willow” for Delirium to the south-west of your starting location on the Atlas. The maps around this location all contain Deliriums, and give you points for the Delirium Atlas Passive Tree.
- The Delirium Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed.
- After breaking a Delirium mirror, there is now a progress bar showing how deep you are in the fog, and how long you have until the fog clears. The start of the Delirium bar represents your initial location at the Delirium mirror, the end of the Delirium bar represents the location of the map boss.
- There are now a set of new Delirium Encounters that can be seen on the Delirium bar. Reaching certain depths will cause coloured mirror shards to appear. Walking into the mirror shards will break them, activating the new encounters.
- The direction of the map boss can be observed by looking at the fog effect. Moving in the direction of the fog will always lead you to the map boss.
- Map bosses in Delirium will always be 100% delirious.
- The damage and life bonus given to monsters from Delirium has been reduced.
- Added 5 new Elite Delirium Monsters
- Added a new sub-area: Loathsome Mire.
- The Loathsome Mire drops two new Amulet base types that grant two instilled notables at the cost of either -1 suffix or -1 prefix.
- Liquid Emotions can now be used to craft additional mods on Jewels. These work similarly to greater essences, each having a set of specific mods that will replace a random existing mod on the item.
- Completing Delirium Mirrors now has a chance to spawn Grand Mirrors on the Atlas on a nearby map. Grand mirrors create a duplicate of the map boss in the affected map. Killing both map bosses will unlock a new atlas mechanic: The Trial of Madness
- After triggering the Trial of Madness, fog will spread from a map of your choosing on the Atlas including a locked Simulacrum. While inside the fog, the entire map is Delirious starting at 10%. Killing Rare monsters and the Map boss increases the Deliriousness of all maps in the fog. On reaching 100% the Simulacrum will become available. Deliriousness can continue to be increased up to 200% delirious.
- Rare and Unique monsters in Delirious maps have a set of new Delirious modifiers giving them strange new abilities.
- Map bosses of Delirious Maps can additionally drop a new set of 3 Potent emotions that can be used to craft new powerful modifiers on Jewels that are not available in the normal Jewel mod pool. These emotions can also be used to instill a set of 16 new Passive Tree Notables that are not normally available on the passive tree.
- Simulacrum has been updated, and is now a 7-wave encounter.
- Completing a Simulacrum will now give you a key to face the new Delirium Pinnacle Boss
- There is new set of 10 Ancient Emotions that can drop if unlocked by the Atlas Tree which can be used to craft Timelost Jewels. There are also 3 Ancient Potent emotions that can be used to craft new powerful modifiers on Timelost Jewels that are not normally available in the mod pool.
- Some non-amulet Delirium Uniques now drop with the Raven-Touched modifier allowing them to be instilled.
Breach
- New Breach Storyline: Travel to the Monastery of the Keepers, the hallowed halls of the Keepers of the Flame, and discover The Genesis Tree, stolen from the enemy and gifted to the Keepers by the Dreamer himself. For more information see: https://pathofexile2.com/ancients#breach
- There a new Hub Area, “The Monastery of the Keepers” to the south of your starting location on the atlas. The maps around this location all contain Breach encounters. Completing these maps gives you points for the Breach Atlas Tree.
- The Breach Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed.
- Starting a breach now shows a progress bar that indicates how long you have until the breach will close as well as how much time killing monsters is extending the life of the Breach.
- Reaching 100% on this bar will begin a new mechanic: A Stabilised Breach. A stabilised breach will spawn new challenges at its starting point.
- Added new Boss to Stabilised Breach: Vruun, Marshal of Xesht
- Added new crafting System: The Genesis Tree
- The Genesis Tree allows consuming of Wombgifts and Hiveblood to create Rings, Amulets, Belts and Currency.
- Nodes on the Genesis Tree can be allocated to affect what items will be crafted
- New Nodes are unlocked by using Wombgifts
- Added 6 new Ring base types that can be exclusively crafted from the Genesis Tree
- Added 4 new Amulet base types that can be exclusively crafted from the Genesis Tree
- Added 4 new Belt base types that can be exclusively crafted from the Genesis Tree
- Added a new set of Caster and Minion mods that can be crafted onto Rings and Belts using the Genesis Tree
- Catalysts can no longer drop from Monsters, these are now solely obtained from the Genesis Tree.
- Added a new set of 12 Catalysts that can add new quality modifiers to Jewels.
- Killing monsters in a Breach now drops Hiveblood and Wombgifts and Breachstone Splinters.
- Breachstone splinters turn into a special wombgift when fully stacked. This can be turned in at the Genesis Tree to create a Breachstone.
- New Breach Domains now spawn on the Atlas. Using a Breachstone will reveal the maps inside the domain allowing you to enter them.
- Maps inside the breach domain contain a new encounters: Breach Hives, Sky Hives and Sky Fortresses.
- Breach Hives have a series of walls that can be burned by walking through them. Each wall destroyed will increase the number of monsters in the encounter which can be started in the center.
- Sky Hives are a new area in which the Breachlords have constructed fortresses that you will need to assail. Sky hives contain a challenging multi-wave encounter in which you will need to defend Ailith while she closes the domain. Ailith will gain a series of abilities that can be triggered during the encounter with various effects.
- Fortresses are a new area with a new pair of bosses, Tul and Esh. Defeating Tul and Esh will give you a key to access the existing Breach Pinnacle boss.
Ritual
- New Storyline: Aoife lingers as a restless spirit, bound to the Wildwood and searching for one who might answer her call. The King in the Mists has claimed her flesh, leaving her soul adrift, untethered and unable to pass beyond. She believes that only by reclaiming what was taken can she be made whole once more. Find out more at https://pathofexile2.com/ancients#ritual
- There a new Hub Area, “Caer Tarth” to the west of your starting location on the atlas. The maps around this location all contain Ritual encounters. Completing these maps gives you points for the Ritual Atlas Tree.
- The Ritual Atlas Passive Tree has been completely revamped with many new nodes and existing nodes changed.
- After completing a Ritual Altar encounter in a Map, locusts will point the way to the next Altar.
- All items in the Endgame Ritual Reward screen are now either Uniques or Omens.
- Any tribute not spent on rewards can now be sacrificed to gain an Audience with the King
- Killing the King in the Mists now drops a new key, The Head of the King. This key can be used in Caer Tarth to begin the Rite of the Nameless.
- The Rite of the Nameless is a new atlas mechanic in which you choose a series of 5 maps to complete a single continous ritual. The monsters from each ritual, including the map boss, will reappear in each map in the sequence making for a very challenging encounter. The unique bosses from each map will only appear in the final ritual of each map.
- While choosing maps for the Rite of the Nameless, each map after the first will contain extra modifiers which affect the difficulty and rewards of the rituals during the Rite.
- Each map in the Rite of the Nameless awards one element of the key used to access the Ritual Pinnacle Boss
- Added New Boss: The Queen in the Mists available after allocating a specific node on the Atlas Tree. This boss can drop three new corrupted Idols.
- Freythorn Rituals are now prevented from ever showing deferred items, to ensure items are not lost if returning to this area on a higher level character.
Fate of the Vaal Moving To Core
- Fate of the Vaal has been added to the Core Game. You first encounter a series of 6 Ancient Beacons in Act 3, energise them to obtain Energised Crystals and open a portal to the Vaal Ruins. You’ll encounter a second set of 6 Ancient Beacons in the Interludes.
- There is now an Atlas Passive Tree for the Fate of the Vaal league mechanic.
- Atziri’s Temple can now be found on the atlas to the north east of your starting location in the city of Lira Vaal. Maps inside the city of Lira Vaal always have Energised Crystals and grant points for the Fate of the Vaal Atlas Passive Tree.
- There are also new Temple Precursor Tablets that will guarantee Vaal Beacons in your map if you want to focus on this league.
- It is no longer possible to prevent a room being deleted from the temple. Rooms that must be deleted, but have other connections, will be turned into simple Path rooms. This prevents the “snake” strategy.
- The number of rooms in the temple when first starting has increased to allow getting to Atziri more quickly.
- Rooms can now be upgraded to Tier 4 after unlocking this ability on the Temple Atlas Tree. This allows more specialisation into particular room types and encourages more interesting temple layouts.
- Reward Rooms granted from the console after defeating the Architect have been significantly improved, with more varieties to unlock in addition to upgrading the rewards of all the existing ones.
- Restricted Rooms in Atziri’s Temple that are accessible will always destabilise upon exiting the Temple.
- Atziri’s Temple Medallions now have their drop rate scaled with the number of paths in the Temple, in addition to other rooms (previously only other rooms).
- Room-based Medallions can no longer be used inside of an active Temple.
- Room-based Medallions now display upgrade information when hovered.
- Medallions now output descriptive error messages when they cannot be placed.
- The default maximum number of Energised Crystals you can store has been increased to 60, and the maximum number of Medallions has been increased to 6. The Medallions that increase the number of stored Energised Crystals or Medallions are no longer nessessary.
- The monster level of the Temple now factors in the level of the areas where the crystals used to open it were obtained.
- The Corruption Chamber Temple Bonuses have been updated to add Monster Modifiers Chance, instead of Additional Monster Modifiers.
- Portals created in the Temple of Atziri now create a corresponding portal in the parent Vaal Ruins for ease of access.
- Vaal Beacons now show a greyed-out icon on the Minimap when completed.
- There are now 4 types of Infusers, existing Vaal Infusers are now Vaal Armourer’s Infusers, which can be applied to Armour.
- Vaal Blacksmith’s Infusers can be applied to Martial Weapons, while Vaal Arcanist’s Infusers can be applied to Wands, Staves, and Sceptres.
- Vaal Catalysing Infusers can be applied to Jewellery.
- All Infusers can only be used on items at or above 20% Quality.
- Fate of the Vaal Currency Items now have a maximum stack size of 5,000 when stored in the wildcard slots in the Currency Stash Tab.
- Some of the possible outcomes from applying to Vaal Cultivation Orbs to Unique Items have been updated:
- The Atziri’s Rule Unique Staff can now roll 10-20% increased Life Cost Efficiency (previously 20-40%).
- The Atziri’s Splendour Unique Body Armour can now roll +66-100 to Maximum Energy Shield (previously +100-200).
- The Covenant Unique Body Armour can now roll 10-25% increased Life Cost Efficiency (previously 25-50%).
- The Hateforge Unique Gloves can now roll +16-30 maximum Rage if you’ve used a Skill that Requires Glory in the past 20 seconds (previously +8-12 maximum Rage per Skill that requires Glory used in the past 6 seconds, up to 5 times).
- The Rathpith Globe Unique Focus can now roll 8-15% increased Life Cost Efficiency (previously 12-20%).
- The Shackles of the Wretched Unique Gloves can no longer roll Elemental Ailments other than Freeze you inflict at Reflected to you, instead now being able to roll 10-15% increased Damage per Curse on you.
- The Vertex Unique Helmet can no longer roll +2-4 to Level of All Skill Gems, instead now being able to roll +3-5 to Level of All Curse Skill Gems.
Abyss
- There are now large Abyss cracks on the atlas. Completing Atlas Abysses will close them and always give you an Abyssal Depths with a boss fight.
- The Abyss Atlas Tree has been revamped with many new nodes and changes to existing nodes.
- Kulemak’s Invitation is now always allocated to the Map owner.
- Abyss Omens no longer drop in areas below level 65.
- Modifiers to the number of chests found now apply to Chests found in Abyss. These also apply to the chance to find an Abyssal Depths, so the chance to find an Abyssal Depths does not decrease with more chests in the area.
- Adjusted the damage of the Meteoric Demise Abyss Monster modifier.
- Lithomantic Runes from the Lithomantic Runes Abyss Monster modifier are now active after a longer Delay.
Expedition
- Expedition League has been temporarily disabled on Standard leagues due to the integration with The Runes of Aldur. This will be reintegrated into Standard after The Runes of Aldur is over.
- The Recombinator has been disabled. The Omen of Recombination has been removed. Existing Omens of Recombination will be deleted upon logging in.
- The Forgotten By Time Expedition Precursor Tablet has been temporarily disabled from dropping.
- Expedition Explosives now wait to explode until most of the monsters unearthed by the previous Explosive have been killed.
- You can now use currency from your stash to purchase items from Expedition Vendors.
Other Endgame Changes
- With the introduction of the new Endgame storyline, the Atlas has been reset. Your existing tablets and waystones will continue to work so you can continue your progression as normal, but in order to gain points for the Atlas Tree you will need to do the Origins of Divinity storyline.
- Added support for searching to the Endgame Atlas Map.
- You can now zoom out slightly further on the Atlas screen.
- There are now two versions of each pinnacle boss, the Quest version and the Infinite Farm version. As such Primary, Secondary and Tertiary Calamity Fragments can no longer be obtained.
- Tablets of the same type may now be used together to increase the amount of the league content that is spawned. The specifics of this are different for each content type. In some cases adding multiple tablets will increase the size of a single encounter, while in other cases it will increase the number of encounters spawned.
- Each empty tablet slot now contributes to the amount of random non-tablet spawned league content in the area. This means that if all tablets slots are full, you will only see the league content from the tablets you are using. The intent of this change is to make sure that you do not need to complete the atlas trees for leagues you do not intend to run.
- Waystones must now be identified in order to activate them in the Map Device.
- You can now use Orbs of Chance on Tablets.
- Some items and content now require you to specialise in them through Atlas Passive Skills including Exceptional Items, Fracturing Orbs, Basic and Overseer precursor tablets.
- Tablets can no longer be used on maps that cannot have extra content (such as Unique Maps).
- League-specific Tablets no longer drop from non-Map areas, such as Simulacrum, Abyssal Depths or the Twisted Domain.
- Lowered the base chances for Essences, Azmeri Spirits, Shrines, Strongboxes, Summoning Circles and Rogue Exiles appearing in Maps somewhat due to the much larger increase now available on the Atlas Tree.
- Atlas Passives that reference maps with Powerful Map Bosses now work with Overseer Precursor Tablets and other sources of Powerful Map Bosses.
- Adjusted the values of general Precursor Tablet Modfiiers to be similar to the same type bonuses granted by Waystone Modifiers. Also reduced the roll variance of these Modifiers.
- The following Modifiers can no longer roll on Waystones: Baron’s, Beastly, Brambled, Doryani’s, Enervating, Faridun’s, Hallowed, of Nemeses, Perennial’s, Rusted, and Sacrificial.
- Whether a Map Modifier is a Suffix or a Prefix has been adjusted so that generally Prefixes are Modifiers that affect a monster output towards the player, and Suffixes are Modifiers that affect the player or monster defences.
- The following Suffix Modifiers are now Prefixes: Of Destruction, of Fleeting, of Impact, of Penetration, of Puncturing, of Shattering, of Splitting, and of Venom.
- The following Prefix Modifiers are now Suffixes: Buffering, Enduring, Enfeebling, Eroding, Evasive, Flaming, Hexwarded, Shocking, Sleet, and Slowing.
- The of Overpowering Waystone Modifier no longer causes Monsters to have increased Freeze Buildup, Shock Chance, or inflict increased Flammability Magnitude. It now causes Monsters to have increased Elemental Ailment Application.
- Waystone Modifier bonuses have been updated. They now provide more Monster Effectiveness, Pack Size, Item Rarity, Monster Rarity, or Waystone Drop Chance, depending on the modifier. These Modifiers are multiplicative with other sources, such as those found on the Atlas Passive Tree.
- Modifiers to Pack Size now also provide a chance for an additional Rare Monster to appear in Rare Monster packs.
- Monster Rarity is a new stat available that affects the chances of magic and rare monsters, and the chance for additional modifiers on Rare Monsters.
- Map modifiers that included sources of increased number of Rare Monsters or increased number of magic Monsters have been updated to only display the number at the header of the map, and not also be displayed amongst the explicit modifiers. This is not a functional change.
- Halved the bonus to Quantity of Item Dropped and Experience Gain provided by increased Monster Effectiveness (such as from Atziri’s Temple).
- The functionality of the Omen of Chaotic Rarity, Omen of Chaotic Quantity and Omen of Chaotic Monsters have been inverted. Instead of guaranteeing the new modifiers are of their type, they instead prevent the modifiers from being of their type.
- Added the new Omen of Chaotic Effectiveness. While this item is active in your inventory your next Chaos Orb will replace all Modifiers on a Waystone with Modifiers that do not grant Monster Effectiveness.
- Up to 3 of the above Omens may be used simultaneously.
- Halved the Damage as Extra buffs granted from the following shrines: Freezing Shrine, Gloom Shrine, Meteoric Shrine, and Tempest Shrine.
- Completion of fixed locations on the Atlas is now shared with party members.
- With the addition of more varied content on the Atlas Map the size of content indicators has been increased 50%.
- Waystones have received new 2D art.
Campaign Replayability
- To improve how long it takes for experienced players to replay through the game in each new league we’ve added elements to multiple Campaign areas that tell you where to go, if you know what to look for. You can see some examples in this video: https://www.youtube.com/watch?v=miL0Ms-VwGI
- Some areas throughout the game that have been shortened.
- Removed the second dreadnaught area, “The Dreadnaught Vanguard”. The Act 2 boss is now in “The Dreadnaught.”
- Area order in Act 3 has been somewhat rearranged in order to make progression smoother.
- The Waterways levers have been turned into pressure pads that you simply need to walk over, and the final part of the level has the water pre-drained.
- Monster density in the second half of the campaign has been reduced, especially in the Interludes to allow getting through these areas more quickly.
Player Changes
- Bleed damage on players is no longer increased while the player is moving. This change does not affect bleeds players apply to monsters.
- Your maximum Runic Ward is now added to your starting Honour when beginning a Trial of the Sekhemas.
- The “Defences” keyword is no longer in use. Existing uses of the word “Defences” now explicitly refer to “Armour, Evasion and Energy Shield” to make it more clear that these modifiers do not apply to Runic Ward, Resistances, Block, or other forms of protection. This is purely a description change.
- Only a single Leech instance per resource (Life, Mana, or Energy Shield) can apply at a time. When multiple Leech instances are active, only the one with the highest recovery rate will recover you until it expires, after which the next-highest recovery rate instance will apply.
- There is now a limit on the maximum amount of damage a hit can be considered to deal for Leech. Hits that deal less than 40,000 total damage are unaffected, but if a hit would deal more than 40,000 total damage, it is treated as dealing only 40,000 damage for purposes of Leech calculation. The values of each damage type in the hit are scaled down evenly to reach this limit. This means that extremely high-damage hits stop improving Leech past a certain point, but increasing your leech percentage will always increase the amount of the resource you are gaining.
- The formula for chance to Deflect has been adjusted to provide better scaling with investment into Deflection Rating, with a cap of 95% chance to Deflect (similar to chance to Evade being capped at 95%).
- The new chance to Deflect is = 150*(1 – A/(A + 0.12*D)), where A = attacker accuracy rating, and D = defender deflection rating. This makes for a linear path, that gets rewarded at higher investments.
- Parry, Shield Block and Resonating Shield no longer delay Heavy Stun buildup from decaying longer than expected.
- Melee Attacks can now only apply Splash Damage once per damaging area. Some Attacks create multiple damaging areas during use. For example, Whirling Assault creates multiple damaging areas around you as you move.
- When Minions are removed due to resources changing (such as weapon swapping), younger (newer) Minions are now prioritised for removal over older Minions to avoid wasting Minion cooldown abilities unnecessarily.
- Minions affected by Last Gasp Support or Tecrod’s Revenge Lineage Support and Totems affected by the Unnamed Heartwood Oracle Notable Passive Skill can no longer die during the effect from taking further damage exceeding their Maximum Life.
- Stats worded as “when you collect a Remnant” no longer give you the benefits of these stats when an Ally shares the effects of a Remnant with you.
- Updated the name of the buff that Trinity grants to Affinity (as Resonance is the name of a Keystone passive skill). This is purely a description update.
- Archon Buffs are no longer inherently lost when you attack. This is now a property of Elemental Archon specifically.
New Content and Features
- Introduced the new Martial Artist Ascendancy Class for the Monk. After decades of training, the Martial Artist has become a master of illusions. Empowered by the runes socketed into his body, this class creates powerful illusions, summons illusory bells to aid him, and excels at using his hands as weapons.
- Introduced the new Spirit Walker Ascendancy Class for the Huntress. Bound to the wilds, this class calls upon spirits to answer to her will granting different abilities aligning with the Stag, Owl or Bear. Through their guidance, the Spirit Walker may subdue even the most formidable beasts, binding them in spirit, or call forth a spectral companion to fight beside her.
- New Lineage Support: Arbiter’s Reach
- New Lineage Support: Breachlord’s Amalgam
- New Lineage Support: Catha’s Brilliance
- New Lineage Support: Eonyr’s Thunder
- New Lineage Support: Esh’s Prowess
- New Lineage Support: Helbrym’s Hide
- New Lineage Support: Her Declaration
- New Lineage Support: Medved’s Felling
- New Lineage Support: Mórrigan’s Insight
- New Lineage Support: Prototype Seventeen
- New Lineage Support: Seraph’s Heart
- New Lineage Support: Styrn’s Ferocity
- New Lineage Support: Styrn’s Mountain
- New Lineage Support: Tangmazu’s Thurible
- New Lineage Support: Trickster’s Shard
- New Lineage Support: Tul’s Avalanche
- New Lineage Support: Uhtred’s Constellation
- New Lineage Support: Uhtred’s Rite
- New Lineage Support: Vorana’s Siege
- New Lineage Support: Vruun’s Inevitability
- New Lineage Support: Vruun’s Aftermath
- New Unique item: Berek’s Grip
- New Unique item: Berek’s Pass
- New Unique item: Berek’s Respite
- New Unique item: Brutus’ Lead Sprinkler
- New Unique item: Cat O’ Nine Tails
- New Unique item: Decree of Acuity
- New Unique item: Decree of Flight
- New Unique item: Decree of Loyalty
- New Unique item: Duality
- New Unique item: Eventide Petals
- New Unique item: Eyes of the Runefather
- New Unique item: Facebreaker
- New Unique item: Farrow’s Gift
- New Unique item: Forgotten Warden
- New Unique item: Geofri’s Sanctuary
- New Unique item: Gatecrasher
- New Unique item: Horror’s Flight
- New Unique item: Ironbound
- New Unique item: Liminal Coil
- New Unique item: Loreweave
- New Unique item: Mageblood
- New Unique item: Mastered Domain
- New Unique item: Nightfall
- New Unique item: Opportunity
- New Unique item: Redemption
- New Unique item: Periphery
- New Unique item: Sadist’s Mercy
- New Unique item: Serle’s Grit
- New Unique item: Spiteful Floret
- New Unique item: Split Personality
- New Unique item: Surge of the Tide
- New Unique item: Sylvan’s Effigy
- New Unique item: The Auspex
- New Unique item: The Hollow Mask
- New Unique item: The Ordained
- New Unique item: The Raven’s Flock
- New Unique item: The Sunken Vessel
- New Unique item: The Unleashed
- New Unique item: Twisted Empyrean
- New Unique item: Vestige of Darkness
- New Unique item: Veilpiercer
- New Unique item: Voices
- Added 8 new Idols that come exclusively from monsters possessed by Azmerian Spirits.
- Added the new Minion Splash and Minion Splash II Strength Support Gems. These Support Skills which create Minions which Strike, causing those Minions’ Strikes to have Melee Splash.
- The Fragment Stash Tab is now available for use in Path of Exile 2. It can hold your Fragments (including Breach Splinters, Simulacrums, Audience with the King), Inscribed Ultimatums and Baryas, as well as Tablets. If you previously purchased one in Path of Exile, it will automatically be made available to you once the 0.5.0 patch is deployed. For those without a Fragment Stash Tab, you will be able to find this in the Stash Tabs section of the microtransaction store after 0.5.0 goes live.
- Added support for Build Guides. Community creators who write build guides can now create .build files for players to download. When selected in the game client, these will show you everything you need to know for that build, including Passive Skills to allocate, which Ascendancy Passive Skills to take, Skill Gems to equip, as well as recommendations for Support Gems.
- Added the ability to quickly search the trade market with an item you have. Shift-Alt Clicking on an item will populate the filters for searching the trade market so you can see the current prices. For Rare items, you can enable and disable each modifier to easily determine the effect each one has on an item’s price.
- In party-play, you can now quickly revive any fallen party members after defeating the Boss.
- You can now skip dialogue sequences with NPCs by pressing Escape.
- Added a Reforging Bench to the entrance of the Trial of the Sekhemas.
- Continued to incrementally improve the sound, art, effects and environments.
Ascendancy Changes
Acolyte of Chayula
- The Into the Breach Skill granted by the Waking Dream Notable Passive Skill now grant Leech 20% of your maximum Life to you when collecting a Red Flame of Chayula (previously 15%), and Leech 20% of your maximum Mana to you when collecting a Blue Flame of Chayula (previously 15%).
- The wording of the Into the Breach Skill has also been updated to clarify behavior ranges related to Flames of Chayula.
- Into the Breach now applies modifiers to remnant pickup range to the range at which Flames of Chayula can be seen. This is purely a visual change.
Blood Mage
- The Vitality Siphon Notable Passive Skill now grants 20% of Spell Damage Leeched as Life (previously 10%).
Chronomancer
- The Rapid River Notable Passive Skill has been removed, its position has been taken by Now and Again.
- The Now and Again Notable Passive Skill has been reworked, It now grants Cascadable Spells have a 20% chance to Echo, and Repeatable Spells have a 20% chance to Repeat.
- The Unbound Encore Notable Passive Skill has taken the previous position of Now and Again.
- The Ultimate Command Notable Passive Skill now requires Unbound Encore.
- Added the new Phased Form Notable Passive Skill, preceding Footprints in the Sand. Phased Form grants take 30% less Damage, and 4 seconds after being Damaged by an Enemy Hit, take Damage equal to 30% of that Hit’s Damage.
- The Temporal Rift Skill granted by the Footprints in the Sand Notable Passive Skill has been updated. It now has a cast time of 0.1 seconds (previously 0.5), and now also removes delayed damage from Phased Form.
- The Inevitable Agony Skill granted by the Inevitability Notable Passive Skill has been reworked. It is no longer a Curse, and has a 2 second Cooldown. The Debuff is now a Life Loss effect instead of secondary hit damage, and the Debuff amount is now displayed on static health bars. The Debuff also now instantly Culls enemies when total Life Loss reaches Culling Strike Threshold. Now grants Debuffed targets lose life equal to 25% of Hit Damage dealt to them while Debuffed (previously 50%). Enemy Curse Effectiveness no longer applies to this Skill, meaning Unique Enemies have the same effectiveness as previously, while other Enemies have less. Debuff duration is now 12 seconds (previously 6-8.6 seconds). Quality now grants +0-0.5 Metres to initial cast radius (previously Curse zone erupts after 0-10% reduced delay). The Skill has also received new visual effects.
- The Sands of Time Buff granted by the Quicksand Hourglass Notable Passive Skill now grants 1-60% increased Skill Speed (previously Cast Speed), and has also has new visual effects.
Gemling Legionnaire
- The Crystalline Potential Notable Passive Skill has been removed.
- Added a new notable Passive Skill, Essence of Virtue. This grants the Virtuous Barrier Skill which, while active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
- The Advanced Thaumaturgy Notable Passive Skill no longer grants the Thaumaturgical Dynamism Skill. It instead now grants Gem Quality grants Socketed Skills an additional effect. All gems in the game now have an additional quality stat that can be seen while holding Alt on the gem after picking this Notable.
Pathfinder
- The Overwhelming Toxicity Notable Passive Skill now grants 50% less Poison Duration (previously 35%).
- The Running Assault Notable Passive Skill now grants 30% less Movement Speed Penalty from using Skills while moving (previously 50%).
Witchhunter
- Obsessive Rituals now grants 50% less Armour and Evasion Rating (previously 35% less).
Passive Tree Changes
- Added 19 new Companion-themed Passive Skills to the Passive Tree.
- Added 9 new Life Recoup Speed Passive Skills to the Passive Tree.
- Added a new Archon of Undeath cluster to the Witch/Sorceress area of the Passive Tree.
- The Ancestral Bond Keystone Passive Skill now causes placing totems to have no cost and not require consuming charges to place. It still causes totems to reserve 75 spirit each, and now doubles totem limit instead of removing it completely.
- The Trusted Kinship Keystone Passive Skill now grants 30% more Reservation Efficiency of Companion Skills, and 20% less Reservation Efficiency of non-Companion Skills. It no longer provides You have 30% less Defences, or Companions have +1 to each Defence for every 2 of that Defence you have.
- The Vaal Pact Keystone Passive Skill now grants 50% more amount of Life Leeched, 67% less Life Leech speed, Cannot Recover Life other than from Leech, and Life Leech effects are not removed when Unreserved Life is Filled. It no longer provides Life Leech is Instant, or Cannot use Life Flasks.
- The Reformed Barrier cluster has been removed.
- The Warding Fetish cluster has moved locations, and no longer connects to a Jewel Socket.
- The Stormcharged and Breaking Point cluster no longer connects to a Jewel socket.
- The Adamant Recovery Notable Passive Skill has been replaced by Fortified Aegis, which grants 100% increased Armour, Evasion and Energy Shield from Equipped Shield.
- The Arcane Mixtures Notable Passive Skill now grants 10% increased Cast Speed if you have used a Mana Flask recently, instead of 25% increased Energy Shield Recharge Rate.
- The Bastion of the Forest Notable Passive Skill now grants 10% faster start of Energy Shield Recharge (previously 15%).
- The Casting Cascade Notable Passive Skill now grants 6% increased Cast Speed for each different Spell you’ve Cast in the last eight seconds (previously four).
- The Chakra of Breathing Notable Passive Skill now grants 20% faster start of Energy Shield Recharge instead of 1% increased Energy Shield Recharge Rate per 4 Dexterity.
- The Commanding Rage Notable Passive Skill now grants 2% increased Minion Attack Speed per 5 Rage (previously 1% per Rage).
- The Convalescence Notable Passive Skill now grants 20% faster start of Energy Shield Recharge (previously 40%), and 10% reduced Energy Shield Recharge Rate (previously 15%).
- The Core of the Guardian Notable Passive Skill now grants 30% increased Block chance and 20% reduced maximum Energy Shield (previously 100% increased Armour, Evasion and Energy Shield from Equipped Shield).
- The Covering Ward Notable Passive Skill now grants Gain 25 Energy Shield when you block (previously 20), and 12% increased Block Chance. It no longer grants 25% increased Energy Shield Recharge Rate.
- The Craving Slaughter Notable Passive Skill now provides +15 maximum Rage if you’ve used a Skill that Requires Glory in the past 20 seconds (previously +8 per Skill that Requires Glory used in the past 6 seconds, up to 5 times)
- The Critical Overload Notable Passive Skill now provides 15% increased Critical Spell Damage Bonus (previously 15% increased Spell Damage if you’ve dealt a Critical Hit Recently).
- The Cunning Fox Notable Passive Skill has been replaced with The Quick Fox, which grants 20% increased Deflection Rating while moving. The small all Attribute Passives prior to the Notable now grant 20% increased Evasion Rating while moving.
- The Deadly Force Notable Passive Skill now provides 15% increased Critical Hit Chance (previously 10%), and 15% increased Damage if you’ve dealt a Critical Hit in the past 8 seconds (previously 25%).
- The Dependable Ward Notable Passive Skill now grants +8% to Chaos Resistance, and 12% faster start of Energy Shield Recharge (previously 25%).
- The Devoted Protector Notable Passive Skill now grants 10% faster start of Energy Shield Recharge (previously 15%).
- The Echoing Pulse Notable Passive Skill now grants Echoed Spells have 25% increased Area of Effect. It no longer grants Final Repeat of Spells has 30% increased Area of Effect, which did not function.
- The Effervescent Notable Passive Skill now grants 4% increased Cast Speed for each different Spell you’ve Cast in the last eight seconds (previously four).
- The Energising Archon Notable Passive Skill now grants 30% increased Archon Duration instead of 40% increased Energy Shield Recharge Rate while affected by an Archon Buff.
- The Energising Deflection Notable Passive Skill now grants 12% faster start of Energy Shield Recharge, instead of 30% increased Energy Shield Recharge Rate.
- The Essence Infusion Notable Passive Skill now grants 12% faster start of Energy Shield Recharge, and +12 to Intelligence (previously +10). It no longer grants 40% increased Energy Shield Recharge Rate.
- The Fast Metabolism Notable Passive Skill now grants 40% increased Damage while Leeching Life (previously Life Leech effects are not removed when Unreserved Life is Filled).
- The Fortifying Blood Notable Passive Skill now grants 15% increased amount of Life Leeched (previously 20%).
- The Goring Notable Passive Skill no longer grants 40% increased Physical Damage, it now grants 3% increased Maximum Life and 20% increased amount of Life Leeched (previously 3% reduced Maximum Life and 30% increased amount of Life Leeched).
- The Immortal Infamy Notable Passive Skill now grants 6% increased Life Recovery Rate instead of 10% increased Energy Shield Recharge Rate.
- The Lifelong Friend and Nurturing Guardian Notable Passive Skills have swapped positions.
- The Mystic Stance Notable Passive Skill now grants 12% faster start of Energy Shield Recharge (previously 30%).
- The Patient Barrier Notable Passive Skill now grants 50% increased Maximum Energy Shield (previously 60%).
- The Quick Response Notable Passive Skill now grants 10% faster start of Energy Shield Recharge (previously 20%), and 20% faster start of Energy Shield Recharge when not on Full Life (previously 30%).
- The Rapid Recharge Notable Passive Skill now grants 12% faster start of Energy Shield Recharge and 12% increased Energy Shield Recharge Rate (both previously 25%).
- The Refocus Notable Passive Skill now grants 20% increased Mana Regeneration Rate while stationary instead of 30% increased Energy Shield Recharge Rate.
- The Shatter Palm Notable Passive Skill now provides 20% increased Critical Damage Bonus (previously 10% chance to Daze).
- The Shimmering Notable Passive Skill now grants 10% faster start of Energy Shield Recharge, and 20% increased Evasion if you have been hit recently. It no longer grants 20% increased Energy Shield Recovery Rate if you haven’t been Hit Recently.
- The Staggering Palm Notable Passive Skill now provides 25% increased Physical Damage (previously 20%), and now provides 10% chance to Daze instead of 20% increased Critical Damage Bonus.
- The Stormcharged Notable Passive Skill now provides Damage Penetrates 8% of Enemy Elemental Resistances and 5% increased Attack and Cast Speed with Elemental Skills. It no longer provides 15% increased Critical Hit Chance or 40% increased Elemental Damage if you’ve dealt a Critical Hit Recently.
- The Tempered Mind Notable Passive Skill now provides 15% increased effect of Fully Broken Armour (previously 20% increased Critical Damage Bonus).
- The Voracious Notable Passive Skill no longer grants 20% of Life Leech is Instant, it now grants 15% increased Attack Speed while Leeching.
- The Wide Barrier Notable Passive Skill now grants 30% increased Block chance and 20% reduced Armour (previously 25% reduced Defences).
- The Wyvern’s Breath Notable Passive Skill has been updated and now provides 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently. This now also applies to Freeze Buildup, but it is otherwise identical.
- The first two small Spell Damage Passive Skills at the starting area of the Passive Tree for the Witch and Sorceress now provide 10% increased Spell Damage (previously 8%).
- Small Passive Skills that grant faster start of Energy Shield Recharge now have values of 6% (previously 15%).
- Small Passive Skills that granted Energy Shield Recharge Rate have been removed from the Passive Skill Tree and replaced by faster start of Energy Shield Recharge at a lower value.
- Small Passive Skills granting 10% increased amount of Life Leeched now have values of 8%.
- The small Banner Area of Effect Passive Skills now provide 12% increased Banner Area of Effect (previously 15%).
- The small Banner Area Tactician Passive Skill now provides 16% increased Banner Area of Effect (previously 20%).
- The Unsavored Feast Timeless Jewel Notable no longer grants 20% Instant Leech if you have at least 200 tribute. It now grants Leech Life 35% faster if you have at least 100 Tribute (previously 25%).
Skill Changes
- Skills with a fixed number of projectiles (such as Glacial Lance) can now benefit from effects that cause projectile count modifiers to apply to something else instead (such as Ricochet III Support).
- Skills which have a cost of 0 Mana now display this cost. This allows players to distinguish between skills like default attacks which do not have a cost at all (and are thus unaffected by any + cost modifiers), from those which do have a base cost, but with 0 base value (which are affected by all +cost modifiers, even if they add different resource costs, like adding life cost to a skill with base mana cost 0).
- Crossbow Ammunition Skills now have a base cost of 0 rather than having their cost completely disabled, meaning that effects that add additional costs will now apply to them.
- Ignites inflicted on targets by Oil Ground that has been ignited can no longer compound, and cannot be compounded with by other ignites from the same skill use.
- All Command Skills now have a 50% movement speed penalty during skill use (previously 70%).
- Align Fate (granted by the Oracle’s Fateful Vision Notable Passive): Now has “Modifiers to Cooldown Recovery Rate also apply to visage appearance frequency”.
- Ancestral Warrior Totem: No longer has a hidden 0.6 second delay between skill uses. Instead, this delay is now 50% of the skill’s attack time and is described accordingly on the skill.
- Bonestorm: No longer has the Sustained tag.
- Boneshatter: Quality now grants 0-20% increased Attack Speed (previously 0-30% increased Attack Speed).
- Comet: Now deals 212 to 318 Cold Damage at Gem level 11 (previously 223 to 335), scaling up to 787 to 1181 damage at Gem level 20 (previously 829 to 1243). Fire-Infused Comet now deals 212 to 318 Fire and Cold Damage at Gem level 11 (previously 279 to 418), scaling to 787 to 1181 Fire and Cold Damage at Gem level 20 (previously 1036 to 1554).
- Cull the Weak: Now has Can’t be Evaded. Now Deals 109-281% of Attack Damage at Gem Levels 3-20 (previously 60%-156%). Attack speed is now 75% of base (previously 60%), and it now has a Mana cost of 8-42 at Gem levels 3-20 (previously 9-46). The Maximum Dash range has been increased by 15%.
- Defiance Banner, Dread Banner, and War Banner: No longer have a Movement Speed penalty during use. Now have a Banner Aura base radius of 6 metres (previously 4.5).
- Earthquake: Aftershock now deals 184-666% of Attack damage at Gem levels 1-20 (previously 160-580%).
- Eternal Rage: Can no longer be activated in specific weapon sets. It is now required to be active in both weapon sets, and will fail to activate if this is not possible.
- Feral Invocation: No longer bypasses the cooldown of socketed skills.
- Flame Breath: Now has an Energy Gain penalty similar to Incinerate.
- Fortifying Cry: Now only consumes one stack when you detonate a shield wall to create a shockwave around each shield wall segment. Fortifying Cry Shockwaves from a single Shield Wall cannot hit the same enemy multiple times. Shield Wave now deals 5 to 7 Added Physical Damage per 15 Armour on Shield (previously 6 to 8).
- Fragmentation Rounds: Quality now grants +0-2 Fragments per Shot (previously 0-20% more Physical Damage).
- Freezing Salvo: Now has 34-68% more Magnitude of Chill inflicted and more Freeze Buildup at Gem levels 3-20 (previously 56-107%).
- Gathering Storm: Now causes Perfectly Timed dash to explode any Tempest Bell on hit, creating a massive shockwave that deals 564-869% Attack Damage at Gem levels 13-20. Shocked Ground is left in the wake of the Tempest Shockwave (previously on Perfect Dash), with a radius of 3.2 metres, turning precise timing into a devastating area-clearing combo. Perfect Timing Shockwaves can now only hit enemies once per skill use, and no longer interact with objects created by non-Tempest Bell skills. Shockwave limit is now 50. Quality now grants 0-20% longer Perfect Timing window (previously +0-8 Maximum shockwaves per use).
- Ghost Dance: The interval between gaining Ghost Shrouds is no longer a duration. It now has “Modifiers to Cooldown Recovery Rate also apply to Ghost Shroud gain frequency”. It also now has “When Hit, lose a Ghost Shroud”, and “Regenerate Energy Shield equal to 2% of your Evasion Rating per second if you have lost a Ghost Shroud Recently”.
- Grim Feast: Grim Resurrection now has a 1 second Cooldown.
- Ice Shot: Ice Shards no longer have 25% more Freeze Buildup.
- Ice Strike: Quality now grants 0-20% increased Attack Speed (previously 0-10% more Attack Speed).
- Lightning Arrow: Multiple Lighting Beams are no longer be able to chain onto the same target.
- Lunar Blessing: Triggered Moonbeams are no longer considered melee skills.
- Magma Barrier: Now deals 5 to 7 Added Fire Damage per 15 Armour and Evasion on Shield (previously 6 to 8).
- Mirage Archer and Mirage Deadeye: Can now be used with Channelled Skills, including Snipe, Plasma Blast, and Detonating Arrow.
- Mirror of Refraction (granted by the Atziri’s Rule unique staff): Now has “Modifiers to Cooldown Recovery Rate also apply to mirror appearance frequency”.
- Oil Barrage: Mana cost has been reduced by 18%. Empowered Oil Barrage now has a Mana cost per second equivalent to the initial Mana cost of Oil Barrage. Oil Barrage now deals 10% more damage at all levels, while Empowered Oil Barrage now deals 10% less damage at all levels. Empowered Oil Barrage now consumes a power charge every 1.5 seconds to continue channelling (previously every 2 seconds).
- Parry: Area of Effect has been changed to more closely match it’s animation. No longer has bonus Attack Distance.
- Poisonburst Arrow: Poison duration is now 3 seconds at all Gem levels (previously 3-4.9 seconds at Gem levels 1-20). Quality now grants 0-10% more Magnitude of Poison inflicted (previously 0-20%).
- Pounce: Now has a Cooldown of 6-5.1 seconds at gem levels 3-20 (previously 4.9-4 seconds at gem levels 3-20).
- Ravenous Swarm: Now has “Modifiers to Cooldown Recovery Rate also apply to swarm spawning frequency”.
- Rend: Fixed a bug where Lightning-Charged Rend was scaling twice with levels, the Base Damage has been increased to compensate. Lightning-Charged Rend now deals 130-405% Attack Damage at levels 1-20 (previously 120-586%).
- Resonating Shield: Now deals 5 to 7 Added Physical Damage per 15 Armour on Shield (previously 6 to 8).
- Rolling Magma: Now Chains 3 times at Gem level 1 (previously 2), scaling up to Chain 5 times at Gem level 20 (previously 4).
- Rolling Slam: Now has +1 second to total Attack time (previously +1.5 seconds). The First Slam now deals 75-272% of Attack Damage at Gem levels 1-20 (previously 90-367%), and the Second Slam now deals 150-543% of Attack Damage at Gem levels 1-20 (previously 180-735%).
- Shattering Spite, granted by the Atziri’s Contempt Unique Spear: Now has 50% Less Magnitude of Damaging Ailments you Inflict. No longer has Life Leech from Explosions with at least 15 Bloodstone Lances is instant.
- Shield Wall: Now deals 5 to 7 Added Physical Damage per 15 Armour on Shield (previously 6 to 8).
- Shred: Quality now grants 0-20% increased Attack Speed (previously 0-10% more Attack Speed).
- Snipe: Now deals 121-312% of Attack Damage at Gem levels 3-20 (previously 133-343%), and Explosion now deals 484-1449% of Attack Damage at Gem levels 3-20 (previously 454-1358%). Icy Blast now deals 764-3067% of Attack Damage at Gem levels 3-20 (previously 913-3062%), and now has 33-50% more damage with Hits for explosions originating from a Unique enemy at Gem levels 3-20 (previously always 50%). Icy blast Explosion radius is now 3 metres (previously 3.2).
- Spell Totem: Can now be used while moving, and has received an updated animation.
- Supercharged Slam: Now more clearly states that it has a fixed attack time that cannot be modified. This is purely a description change.
- Tame Beast: Summoned Beasts now deal 40% more damage at Gem Level 9 scaling up to 84% at Gem Level 20. Now immediately summons newly Tamed Beasts if you have enough spirit.
- Tempest Bell: Can now be Ancestrally Boosted as though it were a Strike skill, and its maximum number of active Bells has been increased to 3 (previously 1), greatly improving its combo potential. Its Shockwave now deals 45-119% of Attack Damage at Gem levels 3-20 (previously 60-132%), and can trigger once every 0.3 seconds instead of 0.25 seconds.
- Toxic Growth: Now fires 5 Pustules (previously 4), with a Limit of 5 Pustules (previously 12). Quality now grants Fires +0-1 Pustule and Limit +0-1 Pustule (previously +0-2 and +0-2).
- Thrashing Vines: Updated description to clarify how frequently it spawns vines. This is not a functional change.
- Time of Need: The interval between Blessings is no longer a duration. It now has “Modifiers to Cooldown Recovery Rate also apply to blessing frequency”, and the interval has been reduced to 9.3-8.1 seconds at Gem levels 8-20 (previously 11.3-10.1).
- Volcano: Now has a base Critical Hit Chance of 8% (previously 5%).
- Whirling Assault: Quality now grants 0-20% increased Attack Speed (previously 0-15% more Attack Speed).
- Wing Blast: Shockwave now deals 25% more damage at all Levels.
Support Changes
- Unleash, Expand, Salvo, and Freezing Salvo Supports all now use the same concept of Seals, instead of each having their own version. This means standardised rules for Seals that will be consistent for all cases, resulting in some behaviour changes. Supports granting Seals now consistently all have the Seal category.
- Freezing Salvo and Salvo Support previously had an extra restriction that the relevant skill could not gain Seals while you were performing that skill. This is no longer the case, bringing them into consistency with the other Seal mechanics.
- Salvo Support Previously gave a Seal every 2 seconds, up to a maximum of 3, and provided 2 projectiles per Seal. It now gains a Seal every 1 second, up to a maximum of 6, providing one projectile per Seal.
- Advancing Storm: Can now support any Storm Skill under any conditions, rather than only spells you use yourself.
- Arjun’s Medal: Now grants 25% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skills (previously 100%).
- Atziri’s Impatience: Can no longer support Persistent Skills.
- Bhatair’s Vengeance: When you Freeze a target with Supported Skills, for each 2 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for 15 seconds (previously for each 1 Rage you have, for 20 seconds).
- Brink I: Can now be Cut as a level 1 Support Gem (previously level 2).
- Culmination II: No longer has Combo count loss for Supported Skills occurs 50% slower. It now has Supported Skills lose Combo if you generate no Combo for 6 seconds (previously 4 seconds). Supported Skills Can now Gain up to 10 Combo (previously 20), and Supported Skills now Deal 4% more Damage Per Combo (previously 2%).
- Corrupting Cry I, Corrupting Cry II: No longer causes the supported skill to inflict Corrupted Blood, but instead it triggers a skill which inflicts Corrupted Blood, scaled by the level of the gem it is socketed into.
- Decaying Hex: No longer causes the supported Curse to inflict Decay, instead it triggers a skill which inflicts Decay, scaled by the level of the gem it is socketed into.
- Dialla’s Desire: Now grants +5% to Quality of Supported Skills (previously +10%).
- Doedre’s Undoing: No longer causes Cursed Ground created by Supported Skills to become Hazards. Now causes Cursed Ground created by Supported Skills to spawn Witchtoads on an interval which seek out enemies and explode, dealing Chaos damage.
- Infernal Legion I: Now grants Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second (previously 20%), and Minions from Supported Skills Ignite Enemies within a radius of 1.5 metres as though dealing Base Fire Damage equal to 10% of Minion’s Maximum Life (previously 20%).
- Infernal Legion II: Now grants Minions from Supported Skills take 10% of their maximum Life as Fire Damage per second (previously 20%), and Minions from Supported Skills Ignite Enemies within a radius of 2 metres as though dealing Base Fire Damage equal to 10% of Minion’s Maximum Life (previously 20%). Now additionally grants Minions from Supported Skills have +20% to Fire Resistance.
- Infernal Legion III: Can no longer be obtained.
- Living Lightning: No longer replaces minions when summoning a new one while already at maximum number of minions.
- Morgana’s Tempest: Can now support any Storm Skill under any conditions, rather than only spells you use yourself.
- Overabundance III: Now properly describes that it cannot support Persistent Skills.
- Overextend: Can no longer be obtained, existing items are unaffected by this change.
- Paquate’s Pact: No longer causes the supported skill to inflict Corrupted Blood, but instead it triggers a skill which inflicts Corrupted Blood, scaled by the level of the gem it is socketed into. No longer has Lose 2% of maximum Life per Corrupted Blood inflicted by Supported Skills. Instead, it now has Supported Skills Cost 10% of maximum Life for each time they’ve been used Recently, up to a maximum of 30%.
- Rage I, Rage II, and Rage III: Can now support Minion Skills.
- Ratha’s Assault: Now grants Supported Skills Load 4 Bolts When You Dodge (previously 5), and Supported Skills Load 3 Additional Bolts (previously 4). It now also grants Supported Skills have 10% Increased Attack Speed (previously 20%).
- Refraction I: Now additionally causes supported Banner skills to grant Allies Deflection Rating equal to 15% of their Evasion Rating.
- Refraction II: Now additionally causes supported Banner skills to grant Allies Deflection Rating equal to 20% of their Evasion Rating.
- Shock Conduction II: Can no longer be obtained.
- Static Shocks: Updated description to clarify that it Triggers from Shocking Hits.
- Uhtred’s Augury: Now grants +2 to level of Supported Skills if exactly two other supports are modifying them (previously +3) .
- Uhtred’s Omen: Now grants +2 to level of Supported Skills if exactly one other Support is modifying them (previously +3).
- Volt: Now grants Supported Skills gain 2 Voltaic Charge per metre travelled (previously 3). Supported Skills now also Gain 1% of Damage as extra Lightning Damage per Voltaic Charge consumed (previously 5% per ten Voltaic Charge).
Unique Item Changes
- The Ab Aeterno Unique boots no longer grant 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds, and now have 200-250% increased Armour, Evasion and Energy Shield (previously 100-150%). It now has Your speed is unaffected by Slows while Sprinting, and Gain Overencumbrance for 4 seconds when you Dodge Roll. Existing versions of this Unique can be updated to the new Armour, Evasion and Energy Shield values using a Divine Orb, but will not receive any other changes.
- The Apep’s Supremacy Unique Focus no longer has 30-50% faster start of Energy Shield Recharge.
- The Aztiri’s Acuity Unique Gloves have been reworked. They now grant 150-200% increased Armour, +100-150 to maximum Life, Leech 10% of Physical Attack Damage as Life, and 10% of Physical damage dealt by your Hits causes Blood Loss and Vaal Pact. They also grant the Herald of the Royal Queen Skill. Vaal Cultivation Orb outcomes on Atziri’s Acuity have also changed. Existing items are not affected by this change.
- The Sierran Inheritance Unique Body Armour now grants 15-30% increased Energy Shield Recharge Rate instead of 30-50% faster start of Energy Shield Recharge.
- The Blackflame Unique Ring no longer has Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite. It now has Withered you inflict also increases Fire Damage taken, Ignite you Inflict deals Chaos Damage instead of Fire damage, and Withered does not expire on enemies Ignited by you. Additionally, it now has 80-100% increased Ignite Magnitude (previously 50%), and 60-75% reduced Ignite Duration on Enemies (previously 50%). Ignite Magnitude and Duration modifiers can be updated to the new values using a Divine Orb, other modifiers will remain unchanged.
- The Blistering Bond Unique Ring now has Fire Damage also Contributes to Bleeding Magnitude, and Bleeding you Inflict deals Fire damage instead of Physical damage, in addition to its other modifiers. Existing items are not affected by this change.
- The Brass Dome Unique Body Armour now has 500-600% increased Armour (previously 700-800%). Existing versions of this Unique can be made worse with a Divine Orb.
- The Carnage Heart Unique Amulet now has 25-50% increased Damage while Leeching. Existing items are unaffected by this change.
- The Chober Chaber Unique Mace now has +2-3 to Level of All Minion Skills. Existing items are not affected by this change.
- The Death’s Harp Unique Bow no longer has Bow Attacks Fire 3 Additional Arrows, instead it now has +250-330% Surpassing Chance to Fire an Additional Arrow.
- The Elevore Unique Helmet now grants Charms gain 1 Charge per second (previously 0.5), and now provides +1-2 Charm Slots (previously +1). Existing items can be buffed using a Divine Orb.
- The Eshtera’s Path Unique Ring no longer has Cold Resistance is unaffected by Area Penalties. It now has +5-10% to Fire and Cold Resistance per Equipped Item with a Lightning Resistance Modifier. Existing items are not affected by this change.
- The Glowswarm Unique Ring now has Using a Mana Flask grants Guard equal to 100% of the Flask’s Recovery amount for 4 seconds. Existing items are not affected by this change.
- The Hollow Mask Unique Helmet now grants the Wildwood’s Gifts Skill, where Azmerian spirits offer guidance, allowing you to see nearby Ancient Blooms. It also now has Remnants you create affect Allies in your Presence as well as you when collected, and 80-100% increased Reservation Efficiency of Remnant Skills.
- The Husk of Dreams Unique Body Armour has been renamed to Reverie. It no longer has 20-30% increased Flash Charges gained, or 50% less Flask Charges used. It now grants the Rite of Restoration Skill, and has Non-Unique Life Flasks apply their effects constantly. It also now has Cannot use Life Flasks, Recovery from Life Flasks cannot be instant, Recovery from Life Flasks cannot be applied to anything other than you, as well as 40-60% less Life Flask Recovery. Existing versions of this item cannot obtain these new modifiers.
- The Hyrri’s Ire Unique Body Armour now has 100-150% Increased Evasion Rating (previously 200-250%), and Gain 10-20% of Damage as Extra Cold Damage (previously 15-25%). Existing versions of this Unique can be made worse with a Divine Orb.
- The Keeper of the Arc Unique Helmet now has 240-340% increased Armour and Energy Shield (previously 150-250%). Existing items can be updated to the new values using a Divine Orb.
- The Levinstone Unique Ring no longer has +1 to Level of all Lightning Skills. It now has Lightning Skills Chain +1 times.
- The Megalomaniac Unique Jewel now drops identified.
- The Plaguefinger Unique Gloves now have Cannot inflict Elemental Ailments.
- The Prized Pain Unique Ring no longer has Deal your Thorns Damage to Enemies you Stun with Melee Attacks. It now has 15-25% chance to deal your Thorns damage to enemies you Hit with Melee Attacks. Existing items are not affected by this change.
- The Radiant Grief Unique Helmet now has Enemies in your Presence are Ignited as though dealt 200 Base Fire Damage (previously 100). Existing items can be updated to the new value with a Divine Orb.
- The Safrin’s Resolve Unique Ring no longer has Lightning Resistance is unaffected by Area Penalties. It now has +5-10% to Cold and Lightning Resistance per Equipped Item with a Fire Resistance Modifier. Existing items are not affected by this change.
- The Seed of Cataclysm Unique Ring no longer has 30-50% increased Critical Spell Damage Bonus. It now has 5% reduced Critical Spell Damage Bonus per Critical Hit you’ve dealt with Spells Recently, and 15-30% chance for Spell Damage with Critical Hits to be Lucky. Existing items are not affected by this change.
- The Sekhema’s Resolve Unique Rings have been renamed to Safrin’s Resolve, Zaida’s Longevity, and Eshtera’s Path.
- The Sine Aequo Unique Gloves now have 150-200% increased Armour, Evasion and Energy Shield (previously 100-150%). It no longer has Enemies Immobilised by you take 20% more Damage, and instead now has 30-50% increased Damage against Immobilised Enemies.
- The Soul Mantle Unique Body Armour no longer has 20-30% reduced Totem Life, it instead now has +75 to Spirit. Existing versions of this item are not affected by this change.
- The Svalinn Unique Shield’s Cast on Block Skill now has Supported Skills Cost nothing. It also now has +50-100 Runic Ward, existing items are not affected by this change.
- The Zaida’s Longevity Unique Ring no longer has Lightning Resistance is unaffected by Area Penalties. It now has +5-10% to Fire and Lightning Resistance per Equipped Item with a Cold Resistance Modifier. Existing items are not affected by this change.
- The Zerphi’s Genesis Unique Belt no longer has 10-30% increased Charm Charges used. It now has 50% of Charges consumed by used Life Flasks are granted to your Charms, Skills from Corrupted Gems have 15-25% increased Cost Efficiency during any Flask Effect, and 25-50% increased Corrupted Charms Effect Duration, in addition to its other modifiers.
Item Changes
- Greater and Perfect currencies have been made somewhat rarer, with Transmutation and Augmentation being made significantly rarer.
- Greater Orbs of Transmutation and Greater Orbs of Augmentation now have a minimum Modifier Level of 44 (previously 55), making them more accessible. They can now begin dropping in Act 4.
- Divine Orbs are now more common.
- The Corruption outcome that randomises the numeric values of the modifiers on an item beyond the normal range now multiplies each modifier based on the current value, instead of randomising the value.
- Sanctifying an item now multiplies each modifier value based on the current value, instead of randomising values.
- Omen of Corruption can no longer be obtained.
- Martial Weapons and Flasks found in the campaign are now more likely to be of the highest base type available at that level.
- The overall number of Essences found in the campaign has been increased, though the proportion of these being Essences of the Infinite has been significantly decreased. This will lead to finding more useful essences as you progress.
- The amount of Armour granted by items and modifiers has been increased as you get to higher levels. At level 65, you should have approximately 33% more Armour, tapering down to 15% at level 80+.
- The amount of Evasion granted by items and modifiers has been increased as you get to higher levels. At level 65, you should have approximately 33% more evasion, tapering down to 15% at level 80+.
- The amount of Energy Shield granted by items is now roughly 8% more at level 65, and unchanged at level 80+.
- The Vile Robe Armour Base Type now has 171 Base Energy Shield (previously 184).
- The Base Armour of existing items will be automatically adjusted, while Armour Modifiers on existing items can be updated with a Divine Orb.
- Increased the base Weapon Range of some Martial Weapon basetypes. One-hand Maces now have a base Weapon Range of 1.3 (previously 1.1), 1.5 for Two-hand Maces (previously 1.3), and 1.4 for Quarterstaves (previously 1.3).
- The Obliterator Bow and Artillery Bow basetypes now have 1.1 Attacks per second (previously 1.15).
- The implicit modifier for Warden and Guardian Bows now provides 25-35% chance to Chain an additional time (previously 20-30%). Existing items can be updated with a Divine Orb.
- The implicit modifier for Rabid, Fury and Maji Talismans now provides +7-10 Maximum Rage (previously +8-12). Existing items can be updated with a Divine Orb.
- The implicit modifier for Voltfang and Thunder Talismans now provides 20-30% increased Magnitude of Shock you inflict (previously 15-25%). Existing items can be updated with a Divine Orb.
- Alternate Quality items (from Breach Catalysts) may now be salvaged to return a portion of the Catalysts used.
- The plus to Level of all Melee Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 (previously +7), the lower tiers have also been adjusted.
- The plus to Level of all Projectile Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 (previously +7), the lower tiers have also been adjusted.
- The plus to Level of all Melee Skills modifiers on One-handed Attack Weapons now has a value of +4 at Tier 1 (previously +5), the lower tiers have also been adjusted.
- The plus to Level of all Projectile Skills modifiers on One-handed Attack Weapons now has a value of +4 at Tier 1 (previously +5), the lower tiers have also been adjusted.
- The +2 to level of Projectile Skills modifier on Quivers now has a value of +1.
- The plus to level all Gems on Attack Weapons can now only roll above level 18.
- Added Surpassing chance to fire an additional Arrow modifiers for Quivers.
- The Perfect Essence of Battle now provides +3 to Level of all Attack Skills on Two Hand Melee Weapons or Crossbows (previously +5), and +2 to Level of all Attack Skills on One Handed Melee Weapons or Bows (previously +3).
- Essence of Hysteria now grants 20-23% increased Energy Shield Recharge Rate when applied to Foci (previously 41-45%).
- Body Runes now grant +30/45/60 Maximum Life when socketed in Armour items (previously +20/30/40), +30/40/50 Maximum Energy Shield when socketed in Staves and Wands (previously +25/30/35), and grants Leech 3/4/5% of Physical Damage as Life when socketed in Martial Weapons (previously 2/2.5/3%).
- Mind Runes now grant +20/30/40 Maximum Mana when socketed in Armour items (previously +15/25/35), +45/60/75 Maximum Mana when socketed in Staves and Wands (previously +30/40/50), and grants Leech 2/3/4% of Physical Damage as Mana (previously 1.5/2/2.5%)
- Rebirth Runes now grant Gain 15/25/35 Life per enemy killed when socketed in a Martial Weapon (previously 10/20/30), and now grants Regenerate 0.35/0.4/0.45% of Maximum Life per second when socketed in Armour items (previously 0.25/0.3/0.35%).
- Inspiration Runes now grant Gain 10/20/30 Mana per enemy killed when socketed in a Martial Weapon (previously 8/16/24), and grants 20/25/30% increased Mana Regeneration Rate when socketed in Staves and Wands (previously 16/20/24%).
- Stone Runes now Cause 20/30/40% increased Stun Buildup when socketed in a Martial Weapon (previously 20/25/30%), and grants +50/75/100 to Stun Threshold when socketed in Armour items (previously +40/60/80).
- Vision Runes now grant +60/90/120 to Accuracy Rating when socketed in a Martial Weapon (previously +50/80/110), and 8/12/16% increased Life and Mana Flask Recovery when socketed in Armour items (previously 8/10/12%).
- Desert Runes now grant +10/14/18% to Fire Resistance when socketed in Armour items (previously +10/12/14%). The Bonded modifier on Martial Weapons, Wands and Staves now grants 30% increased Ignite Magnitude (previously 25%).
- Glacial Runes now grant +10/14/18% to Cold Resistance when socketed in Armour items (previously +10/12/14%).
- Storm Runes now grant +10/14/18% to Lightning Resistance when socketed in Armour items (previously +10/12/14%)
- Robust Runes now grant +6/9/12 to Strength when socketed in Equipment (previously +6/8/10).
- Adept Runes now grant +6/9/12 to Dexterity when socketed in Equipment (previously +6/8/10).
- Resolve Runes now grant +6/9/12 to Intelligence when socketed in Equipment (previously +6/8/10).
- Standard Rune Bonded Modifiers now grant 20 Life and 20 Mana when socketed in Armour items (previously 10 Life and 10 Mana).
- Lesser Rebirth Runes now grant 4% increased Energy Shield Recharge Rate when socketed in a Wand or Staff (previously 12%). This change applies to existing items.
- Rebirth Runes now grant 6% increased Energy Shield Recharge Rate when socketed in a Wand or Staff (previously 15%). This change applies to existing items.
- Greater Rebirth Runes now grant 8% increased Energy Shield Recharge Rate when socketed in a Wand or Staff (previously 18%). This change applies to existing items.
- Craiceann’s Rune of Recovery now grants 30% increased Energy Shield Recharge Rate when socketed in a Body Armour (previously 50%). Existing items are affected by this change.
- Lady Hestra’s Rune of Winter no longer grants Adds 19 to 28 Cold Damage, it instead grants Adds 19 to 28 Cold Damage against Chilled or Frozen Enemies.
- Thane Leld’s Rune of Spring no longer grants Adds 1 to 60 Lightning Damage, it instead grants Adds 1 to 60 Lightning Damage against Shocked Enemies.
- Thane Myrk’s Rune of Summer no longer grants Adds 23 to 34 Fire Damage, it instead grants Adds 23 to 34 Fire Damage against Ignited Enemies.
- All Idols can now also be socketed into Sceptres.
- Idol of Egrin now grants 20% increased Curse Duration when socketed into a Sceptre.
- Idol of Eeshta now grants 15% increased Cost Efficiency when socketed into a Helmet (previously 12%). It now grants 30% increased Mana Recovery Rate while your Companion is in your Presence when socketed into a Sceptre.
- Idol of Grold now is socketed into Boots. It now grants 50% increased total Power counted by Warcries (previously 20%). Now grants 15% increased Damage for each different Companion in your Presence when socketed into a Sceptre. The Bonded modifier now grants 30% increased glory generation (previously 20%).
- Idol of Maxarius now grants 0.2 Flask Charges per second when socketed into a Sceptre.
- Idol of Ralakesh now grants 40% increased Armour, Evasion and Energy Shield while your Companion is in your Presence when socketed into a Sceptre.
- Idol of Sirrius now grants Allies in your Presence have 8% increased Movement Speed when socketed into a Sceptre. The Bonded modifier now grants 20% reduced slow potency (previously 15%).
- Idol of Thruldana now grants Allies in your Presence deal 13 to 27 added Attack Chaos Damage when socketed into a Sceptre.
- Bear Idol now grants 10% increased Area of Effect when socketed in Helmets (previously 8%). The Bonded Modifier now grants 12% increased Reservation Efficiency of Companion Skills when socketed in Helmets (previously 10%).
- Boar Idol now grants Allies in your Presence Regenerate 0.5% of your Maximum Life per second when socketed in Sceptres (previously Allies in your Presence Regenerate 8 life per second). The Bonded Modifier now grants 25% increased Warcry Cooldown Recovery Rate when socketed in Gloves (previously 15%).
- Cat Idol now grants 25% increased Accuracy Rating when socketed in Gloves (previously 15%). The bonded Modifier now grants 30% increased Charm Charges gained when socketed in Gloves (previously 20%).
- Fox Idol now has a limit of 1. It now grants Other Socketed Idols in this item also grant their Bonded Modifiers when socketed in Body Armours (previously +2% to Quality of all Skills). The Bonded Modifier now grants +5% to Quality of all Skills when socketed in Body Armours (previously +4 to all attributes).
- Owl Idol now grants 12% increased Cooldown Recovery Rate when socketed in Foci (previously 10%), and Allies in your Presence have 10% increased Cast Speed when socketed in Sceptres (previously 8%). The Bonded Modifier now grants 20% increased effect of Archon Buffs on you when socketed in Foci (previously 15%).
- Ox Idol now grants 15% increased Block chance when socketed in Shields and Bucklers (previously 10%), and Allies in your Presence have +12% to all Elemental Resistances when socketed in Sceptres (previously 8%). The Bonded Modifier now grants 15% chance for Damage of Enemies Hitting you to be unlucky when socketed in Shields and Bucklers (previously 10%).
- Primate Idol now grants Minions have 15% increased maximum Life when socketed in a Helmet (previously 12%), and Allies in your Presence deal 40% increased Damage when socketed in a Sceptre (previously 30%). The Bonded modifier now grants Remnants can be collected from 15% further away when socketed in Helmets (previously 20%).
- Rabbit Idol now has a limit of 1. It now grants 12% increased Rarity of Items found when socketed in Body Armours (previously 5%), and 15% increased Spirit when socketed in Sceptres (previously 10%). The Bonded modifier now grants 10% increased Quantity of Gold Dropped by Slain Enemies when socketed in Body Armours (previously 5%).
- Snake Idol now grants 8% increased Curse Magnitude when socketed into Gloves (previously 5%), and Allies in your Presence have 10% increased Attack Speed when socketed in a Sceptre (previously 8%). The Bonded Modifier now grants Remnants have 15% increased Effect when socketed in Gloves (previously 10%).
- Stag Idol now has a limit of 1. It now grants Projectiles have 15% chance to Fork when socketed in Helmets (previously 50% increased Thorns Critical Hit Chance). The Bonded Modifier for Helmets now grants 30% chance for an additional Projectile when Forking (previously Thorns Damage has 40% chance to ignore Enemy Armour).
- Wolf Idol now grants 15% increased Magnitude of Bleeding you inflict when socketed in Gloves (previously 10%), and Allies in your Presence have 20% increased Critical Damage Bonus when socketed in Sceptres (previously 14%). The Bonded Modifier now grants 25% reduced Magnitude of Bleeding on you when socketed in Gloves (previously 15%).
- Atmohua’s Soul Core of Retreat no longer grants 30% faster start of Energy Shield Recharge when socketed in a Body Armour or Focus. Instead, it now grants Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, and Gain additional Stun Threshold equal to 15% of maximum Energy Shield. This change applies to existing items.
- Maximum Rage on Ruby Jewels can now roll between +1-2 to Maximum Rage (previously +1). Existing items can possibly be updated to the new values with a Divine Orb.
- Increased Chaos Damage on Sapphire Jewels can now roll between 7-13% (previously 6-12%). Existing items can possibly be updated to the new values with a Divine Orb.
- Suffix modifiers granting faster start of Energy Shield Recharge can no longer roll on Foci, Intelligence Body Armours, or Jewels.
- Increased Energy Shield Recharge Rate Suffix modifiers can now roll on Intelligence Body Armours.
- The Implicit modifier on the Arcane Raiment and Sacramental Robe Body Armours is now 15-25% increased Energy Shield Recharge Rate, instead of 40-50% faster start of Energy Shield Recharge. This change does not affect existing items.
- The “Fevered” Prefix modifier can no longer roll on Time-Lost Sapphire and Sapphire Jewels.
- The “of Diffusion”, “of Dispersal”, and “of Enlivening” Suffix modifiers can no longer roll on Body Armours and Foci.
- The “of Buffering” Suffix modifier now grants 12-15% increased Energy Shield Recharge Rate (previously 36-40%). You can divine existing items to make them worse.
- The “of Ardour” Suffix modifier now grants 16-19% increased Energy Shield Recharge Rate (previously 41-45%). You can divine existing items to make them worse.
- The “of Suffusion” Suffix modifier now grants 20-23% increased Energy Shield Recharge Rate (previously 46-50%). You can divine existing items to make them worse.
- Cast Speed Modifiers on Rings and Amulets are no longer shared with Foci and Wands. For Rings and Amulets these Modifiers now roll at slightly higher levels. The highest tier Cast speed modifier for Rings now rolls at level 60, and at level 66 for Amulets. The maximum values on these modifiers are unchanged.
- Increased Banner Area of Effect Modifiers on Jewels now have values of 6-16% (previously 10-20%). Existing items can be updated to the new values with a Divine Orb.
- Desecrated Modifiers granting Instant Leech can no longer roll, existing Items will not be affected by this change.
- The “Squire’s” Hybrid Physical Damage and Accuracy Modifier on Weapons now has a minimum level of 8 (previously 1). Existing items will have their level requirement changed.
- The “Journeyman’s” Hybrid Physical Damage and Accuracy Modifier on Weapons now has a minimum level of 14 (previously 11). Existing items will have their level requirement changed.
- The “Precise” Accuracy modifier on Weapons now has a minimum level of 8 (previously 1). Existing items will have their level requirement changed.
- The “Reliable” Accuracy modifier on Weapons now has a minimum level of 13 (previously 11). Existing items will have their level requirement changed.
- The “Gladiatoral” Helm basetype has been renamed to Cassis Helm.
- Oswald no longer undercuts you for the Priceless Idols found in Act 3, now offering you 3,000, 4,000, and 6,000 Gold for each (previously 500, 1,000, and 1,500).
- The gold price of Weapons for asynchronous trade have been increased by approximately 50%
- The Desecrated Map Modifier “of Union” is no longer functional. This was a legacy modifier that only existed in the Early Access leagues.
Monster Changes
- The Culling Strike Threshold for Normal enemies is now 35% of their Maximum Life (previously 30%).
- Monster Leech resistance now starts at a later level, and values are lower at every level. All monster rarities now have the same amount of Leech resistance.
- Essence Monster Packs are now affected by modifiers to Pack Size.
- Azmeri Spirits that are released from monsters now retain their power and empower other spirits released from the monster.
- The beam from the Priest of the Sun will no longer ignore some walls.
- You will now refill some Flask charges when Viper Napuatzi’s soldiers constrict the size of her arena.
- The Burning Dead in Ogham Village now deal a portion of their damage as Fire (previously purely Physical).
- Improved the visuals and telegraphing of the Lightning Doryani’s Elite Monster.
Quest Changes
- You can no longer enter Plunder’s Point until you have turned in all 4 Map Pieces in Kingsmarch.
- You now receive a Greater Mind Rune in the Halls of the Dead when interacting with Navali (previously a Lesser Mind Rune).
- You no longer need to visit the Halani Gates in order to access Traitor’s Passage if you have already freed Risu.
User Interface Changes
- Added accessibility settings to increase the size of popups. These can be found in the UI section of the Options panel.
- Added a dedicated keybind to perform a dodge roll, which will not cause the player to sprint when held down. This keybind is unbound by default, and must be manually assigned in input options if you wish to use it.
- Added a “Show Only Available” option to the Hideout Decorations list when using Mouse and Keyboard.
- For players using click to move, clicking to move while channelling a skill that can be used while moving will no longer interrupt channelling. This should significantly improve the usability of skills such as Flame Breath and Incinerate on click to move.
- Improved visual clarity, load times and performance on the Acts 1-3 World Maps. Additionally they have been made to more accurately reflect the in-game directionality of area layouts.
- Skill information popouts no longer move modified stats to the top of the panel. They are still shown in blue.
- The notification that shows when an item in your Merchant Tab Shop has sold now displays a different message when the sold item is in a different league.
- The reroll button in the Ritual UI now pulses when your have free rerolls available.
- Empowered Minions (from various modifiers or sources) now update the text for “Minion” displayed on the monster.
- The Augments Stash Tab has been updated and now has five sections.
- Marking an enemy now shows the Mark on their life bar.
- Maximum rage, rage loss delay and rage loss per second are now displayed in the character panel.
- Increased the maximum character limit of search textboxes to 250 characters.
- Copying an item’s text now always copies the advanced description format.
- Searching by an item’s text will now match the advanced description format.
- You can now set Favourite trades on the Currency Exchange when using Mouse and Keyboard.
- You can now pin a tracking scroll to your social profile to display to your friends, guild, and party members.
- You can now preview microtransaction weapon skins in the cosmetics shop without needing the applicable weapon type equipped.
- Added a top-down camera view for editing your hideout when using a controller.
- Added a feature to quickly change the Currency you are currently applying when playing with a controller.
- Reworked the Currency Exchange UI when playing with a controller
- Improved target selection for items and interactable objects when using a controller.
- Updated and restructured the Options menu.
- Enabled in-game clock option for PlayStation and Xbox.
Microtransaction Changes
- Enabled the following existing Armour Set microtransactions for use in Path of Exile 2: Arcane, Arctic Crystal, Assassin, Atlantis, Black and White, Chimera, Coliseum, Cursed, Darkprism, Doomguard, Eclipse, Eyrie, Fire, Fire and Ice, Imperial Eagle, Mageguard, Malachai, Miracle, Scavenger, Seeker, Twilight, Void Emperor, Vulcan, and Wild.
- Enabled the following existing Back Attachment microtransactions for use in Path of Exile 2: Apollyon Cloak, Apollyon Wings, Arcane Cloak, Assassin Cloak, Azurite Back Attachment, Balefire Back Attachment, Corsair Back Attachment, Corsair Cloak, Crucible Back Attachment, Darkwood Cloak, Dreadspire Cloak, Empyrean Back Attachment, Glimmersprite Wings, Gorgon Back Attachment, Illusionist Back Attachment, Innocence Cloak, Innocence Wings, Lightbringer Cloak, Lightbringer Wings, Midnight Pact Cloak, Midnight Pact Wings, Misery Swords Back Attachment, Misery Wings, Myrmidon Cloak, Necrotic Cloak, Necrotic Wings, Nightfall Cloak, Nightfall Wings, Orion Back Attachment, Overseer Cloak, Overseer Wings, Pitfighter Back Attachment, Rapture Back Attachment, Scavenger Back Attachment, Seraph Banner Back Attachment, Sin Cloak, Sin Wings, Spectre Cloak, Spectre Wings, Spider Back Attachment, Scavenger Tail Attachment, Starfall Cloak, Starfall Wings, Suffering Back Attachment, Suffering Cloak, Sunprism Cloak, Sunprism Wings, Sunrise Cloak, Sunrise Wings, Twilight Cloak, Vaal Orb Cloak, Vampiric Wings, Vanguard Banner Back Attachment, and Verdant Cloak.
- Enabled the following existing Helmet microtransactions for use in Path of Exile 2: Assassin Hood, Black and White Hood, Cursed Hat, Eyrie Hood, Mageguard Hood, Scavenger Hood, and Wild Cougar Helmet.
- Enabled all of the remaining Portrait Frame microtransactions for use in Path of Exile 2.
- Enabled the existing Originator’s and Awakener’s Character Effect microtransactions for use in Path of Exile 2.
- Enabled the Something Fishy, Trapped Wisps, and Not the Bees! Chest Extra Effect microtransactions for use in Path of Exile 2.
- Enabled the existing Anchor Drop Rare Finisher Effect microtransaction for use in Path of Exile 2.
- Enabled the existing Torture Mace microtransaction for use in Path of Exile 2.
- Enabled the existing Mirage Gauntlet microtransaction for use in Path of Exile 2.
- Enabled the existing Twilight Helmet Attachment microtransaction for use in Path of Exile 2.
- Enabled the existing Coliseum Helmet Attachment, Swan Crest Helmet Attachment, and Aquila Crest Helmet Attachment microtransactions for use in Path of Exile 2.
- The Bronze and Silver Marionette Character Skins now have a second tier that allows you to hide the base character armour.
- The Exile’s Pilfering Ring and Tracking Scroll of Crafting now additionally track Hinekora’s Lock and Fracturing Orb items, useful for high value crafting outcomes.
- The Tracking Scroll of Headhunting has been updated to also track some new bosses.
Bug Fixes
- Fixed a bug where Life Flasks could not always be used while at full life with the Enduring Elixirs Pathfinder Notable Passive Skill, despite it allowing their effect to stay on you while on full life.
- Fixed a bug where the Ritualist’s Ritual Sacrifice skill gained a cooldown at level 20 specifically. Information about using Ritual Sacrifice on yourself has now been folded into the skill’s description rather than being described separately on the “As the Whispers Demand” passive. This is purely a description change.
- Fixed a bug where Pounce was providing additional Mark Effect to Predator’s Mark or socketed Marks.
- Fixed an issue that prevented Mirage Archer and Mirage Deadeye from properly rotating to follow their target while using Rapid Shot and similar Skills.
- Fixed an issue that allowed certain Skills to be socketed into Mirage Archer and Mirage Deadeye that should have been prevented.
- Fixed a bug that caused Devour and Feral Invocation to not interact correctly.
- Fixed a bug where Minion Instability did not bypass Last Gasp.
- Fixed a bug where Thunderstorms could be created out of bounds.
- Fixed an issue where Hollow Palm Technique was not providing its bonuses to most skills that could be used with any Martial Weapon. Hollow Palm Technique now replaces your unarmed base damage for affected attacks, rather than adding damage on top of base unarmed damage.
- Fixed a bug that could cause modifiers to unarmed critical hit chance to not be applied to displayed critical hit chance on the skill information popout.
- Fixed several issues with mechanics that make modifiers to number of projectiles apply to other values instead.
- Fixed some cases where some stats giving chances for additional projectiles didn’t apply to skills like rain of arrows that use the number of projectiles to determine a number of things to place.
- Fixed some cases where some stats for additional chains didn’t apply to some beam skills.
- Fixed a bug where the benefits Quality provided to Comet were not functioning.
- Fixed a bug where Devour and Lightning Warp were able to devour or explode some Corpses they shouldn’t.
- Fixed a bug where Poison Spores Support did not have appropriate vendor and asynchronous trade prices.
- Fixed a bug where Burning Inscription Support would create ignited ground around a monster instead of on top of the Runic Inscription.
- Fixed a bug where the Low Tolerance Passive Skill was incorrectly described as increased Effect of Poison instead of increased Magnitude.
- Fixed a bug where Arctic Howl could empower you in human form while using Echoing Cry.
- Fixed some issues where ice crystals from Glacial Bolt could have weird damage calculations in some situations.
- Fixed a bug where the Rathpith Globe Unique Focus was missing its unique on-cast effect. Existing items won’t be fixed by this, unless you use a Divine Orb on them.
- Fixed a bug where Tactician’s Cannons, Ready! Notable Passive Skill would not cause totems to attack when the player uses Molten Blast, Rolling Magma, Oil Barrage, or Power Charged Falling Thunder.
- Fixed a bug where the Melting Maelstrom Unique Ultimate Mana Flask was unable to hit enemies.
- Fixed a bug where attacks that struck with both weapons simultaneously while dual wielding would have a longer attack time than intended. The intention is for these skills to use the average attack time of your weapons.
- Fixed a bug where Skills that cost a percentage of maximum Energy Shield could not be used if you had no maximum Energy Shield.
- Fixed a bug where the stat giving a chance for projectiles to be able to chain from terrain did not correctly count how many chains had been used, allowing projectiles in some cases to chain forever from terrain.
- Fixed a bug where Forge Hammer Slams would not count when tracking slams for the Titan’s Ancestral Empowerment Notable Passive Skill.
- Fixed a bug where Heightened Charges Support would not apply to Flicker Strike’s extra flickers per power charge consumed.
- Fixed a bug where Living Lightning II did not scale its level from the Gem it was Supporting.
- Fixed a bug where Into the Breach would not benefit from the Selfless Remnants Support Gem.
- Fixed numerous bugs related to the player versions of Azmeri Spirit Possessions (created by the Rite of Passage Unique Charm) not using their skills or otherwise not functioning correctly. Player versions of Azmeri Spirit Possession modifiers (created by the Rite of Passage Unique Charm) now deal dramatically more damage and use their skills more frequently. Enemy versions are unchanged.
- Fixed a bug where Dialla’s Desire Lineage Support did not grant quality to Meta Skill gems and Item-granted Skill Gems.
- Fixed a bug where the Hayoxi’s Fulmination Lineage Support was able to support non-Curse Skills.
- Fixed a bug with the Heavy Armour Notable Passive Skill, and adjusted the description to be more clear.
- Fixed an issue where Shockwave Totem was able to be socketed into Ancestral Warrior Totem.
- Fixed a bug where Echoing Cry was able to support Ancestral Cry.
- Fixed a bug where the Melting Maelstrom Unique Ultimate Mana Flask was unable to hit enemies.
- Fixed some unintended supportability with Mirage Archer and Deadeye for some Skills.
- Fixed a bug where the calculation for Infernal Legion was always a critical hit if it had any amount of critical hit chance.
- Fixed a bug where some types of reviving minion that are intended to inherit player movement speed modifiers were not doing so. Specifically: Smith of Kitava’s Manifest Weapon, Rhoa Mount (while the player is dismounted), and Hyenas summoned by the Hysseg’s Claw Unique Talisman.
- Fixed some cases where two effects Empowering one skill use would not stack as expected.
- Fixed an edge-case interaction with the Blood Price Unique Helmet’s reservation combining with other reservations.
- Fixed some cases of Skills that are inherently triggered not being considered triggered skills for other stats.
- Fixed a bug that caused Grim Feast to sometimes fail to revive minions.
- Fixed a bug where projectiles were ignoring Ice Crystrals created by Frozen Locus.
- Fixed a bug that caused Ice Nova to have the wrong visual effects and audio when repeated.
- Fixed a bug where the His Winnowing Flame skill granted by The Unborn Lich unique staff applied critical weakness on hit, and another bug where its triggered explosions from consuming Ignite dealt no damage.
- Fixed a bug where channelled skills could not be interrupted by another channelled skill.
- Fixed a bug where Abyss Precursor Tablets would add 1 additional Abyss each, instead of just enabling Abyss spawning.
- Fixed a bug where negative Toughness did not apply more damage taken to the target. Now negative values of Toughness will apply an equal amount of More Damage Taken. Effectively, each 100% of toughness halves the damage a monster takes, and each -100% toughness doubles the damage a monster takes.
- Fixed a bug that caused players to be unable to respawn if they died to Atziri, the Red Queen or Xipocado, the Royal Architect in party play.
- Fixed a bug where bosses could occasionally push players out of their arena. Rude!
- Fixed a bug which prevented The Iron Count from using his sword impale skill.
- Fixed an issue that prevented The Bloated Miller’s backhand swing from being able to be Blocked, Parried, or Evaded.
- Fixed a bug that caused some boss skills to be unable to target player minions.
- Fixed an issue which caused Abyss Pits to sometimes not close.
- Fixed a bug where increased chance for Maps to contain a Summoning Circle was instead providing base chance for Maps to contain a Summoning Circle.
- Fixed a bug where Rogue Exiles had a higher maximum Infusion count than intended.
- Fixed an issue where the Boss Arena forcefield could sometimes fail to be removed in the Stronghold Map after defeating the Boss.
- Fixed a bug where experimented monsters in the Synthflesh Lab could sometime get stuck.
- Fixed an issue where Beyond bosses were getting more damage reduction than intended when they first spawned.
- Fixed a bug where Arc provided additional chains regardless of whether Lightning Infusion was consumed.
- Fixed a bug where the Poison on Critical Hit modifier on the Atsak’s Sight Unique Helmet did not apply to critical hits with Thorns damage.
- Fixed a bug where reloading or switching ammunition with a Crossbow was counted as attacking.
- Fixed a bug where many bleed chance modifiers did not apply to Thorns damage.
- Fixed a bug where certain triggered skills could generate energy.
- Fixed a bug where the Prism of Belief Unique Jewel could roll modifiers for Solar Orb.
- Fixed a bug where Stoicism Support was able to support non-Attack skills.
- Fixed an issue where Volt Support incorrectly had the Chaining tag.
- Fixed a bug where Iron Ward’s nova wasn’t correctly affected by Astral Projection Support.
- Fixed a bug where Lightning Warp was prioritising selected targets instead of cullable enemies or Ball Lightning projectiles.
- Fixed a bug where passives that granted “Increased Area of Effect of Ancestrally Boosted Attacks” were actually multiplicative.
- Fixed a bug where Blink, Parry and Raise Shield were not counted as Skill uses. This also fixes a bug where using Parry or Raise Shield did not count as Channelling.
- Fixed a bug where Surpassing chance to Fire an Additional Arrow could cause Lightning Rod arrow to fire to an incorrect location.
- Fixed a bug where you could be placed at an incorrect checkpoint when respawning after dying to some bosses.
- Fixed a bug where corrupting Essences could sometimes remove the Essence.
- Fixed a bug where minions in Essence Monster packs did not have their stats increased due to being a part of a Rare pack.
- Fixed a bug where Delirium fog would visually continue to spread while the game was paused.
- Fixed a bug where items without modifiers could appear in lower-level Ritual Encounters.
- Fixed a bug where you could not open a portal in the boss arena of the Creek Map after killing the boss.
- Fixed an issue where the Roving Wisps encounter in Kriar Village was unable to be completed.
- Fixed an issue where Summoning Circles were blocking projectiles after the boss is defeated and they crumble.
- Fixed an issue where Shrines were difficult to highlight when surrounded by enemies.
- Fixed an issue where you could be desynced when walking near the Tree of Souls after freeing the Hooded One in Grelwood.
- Fixed a bug that could cause the player to visually move away from the centre of the screen when slowed while in Werewolf form.
- Fixed an issue where the following quests wouldn’t complete if you left the area before the boss had finished their death animation: Shrike Island, Isle of Kin, Whakapanu Island, Abandoned Prison
- Fixed a bug where Soul Core Ultimatum Encounters could be completed using a single Soul Core.
- Fixed a rare issue where there wasn’t a Small Soul Core available to use in the first Stone Altar in Jiquani’s Machinarium.
- Fixed an issue where the Abyss world map icon at Ngakanu failed to complete when completing the corresponding Abyssal Depths.
- Fixed a bug where the Shoreline Hideout world map icon did not complete.
- Fixed an issue where ground effects could display incorrectly in Path of Mourning.
- Fixed an issue where certain sources of player movement would sometimes cause the player to move in a slightly different direction from what was intended. This was particularly noticeable when using a controller, and with skills that have inbuilt movement (such as Dodge Roll and most melee skills).
- Fixed an issue where Parry’s description did not state that all hits can be parried, instead just mentioning strikes and projectiles.
- Fixed an issue where Varashta’s Blessing Lineage Support did not state that it does not modify the skills of minions. This is purely a description change.
- Fixed an issue where Herald of Blood incorrectly state that its damage was based on maximum Life, it now correctly states that its damage is based on Blood Loss.
- Fixed a bug where various hit sound effects were playing too loudly from party members.
- Fixed a bug that would prevent the audio cue for Energy Shield being depleted from playing if the cause of the depletion was damage over time.
- Fixed a bug where hovering over Totems in the Skills panel would incorrectly prompt you to “Right Click to activate” if you had the Ancestral Bond Keystone Passive Skill allocated.
- Fixed a bug where items that could not have an Exalted Orb applied to them were incorrectly highlighted when you went to use an Exalted Orb.
- Fixed a bug where double-clicking a portal or area transition with a confirmation popup would display that popup twice.
- Fixed an issue where Boss health bars would be visible inside of the Atlas screen.
- Fixed a bug where your friends list could sometimes appear blank on PlayStation after experiencing an instance crash.
- Fixed a bug where the upgraded variants of Grip of Kulemak could not be stored in the Unique Stash Tab.
- Fixed a bug where the presence radius indicator could stop working in certain situations.
- Fixed a bug where the unsupported character glyph was showing in the thousands place for certain locales.
- Fixed a bug that could cause Skills granted by Ascendancy Passive Skills to be hidden from the list of applicable Skills when cutting a Support Gem.
- Fixed a bug where ‘Word by Word’ text navigation (Ctrl + Left/Right) in text fields would incorrectly wrap to the end of the text input in some situations.
- Fixed a bug where having the Hostile Takeover quest completed on another character would show the Act 4 World Map prior to your character being in Act 4.
- Fixed a bug where the “bulk move” action wasn’t available in the market earnings page while playing with a controller.
- Fixed a bug where players revived while inside another object would not be moved to safety.
- Fixed a bug where you could not select Always Attack Without Moving for some Skills.
- Fixed an issue where disabling the crossplay setting when playing on console would carry accross when you logged into that account on a PC.
- Fixed a bug where couch co-op players trying to join a public party would be refused if the party only had just enough space for them.
- Fixed a bug when playing in couch co-op where other players could be wrongly kicked from the party if Player 2 created and entered a Map.
- Fixed a bug where Xipocado’s Console could not be interacted with when playing in couch co-op.
- Fixed a bug where disconnecting and reconnecting a controller would disable haptics.
- Fixed a bug where crossplay could be disabled while the setting still showed it as enabled.
- Fixed a bug where you could try to select characters in two different Leagues when playing in couch co-op.
- Fixed an issue where selecting Solo Self-Found in the character selection filter greyed-out the create character button.
- Fixed a bug where controller haptic feedback for low-health continued to play while the game was paused.
- Fixed a bug where you could become stuck inside scenery when exiting hideout editing mode when using a controller.
- Fixed an issue where the Enezun’s Charge Unique Wand was missing its 3D model.
- Fixed a bug where Pounce’s Gem art did not reflect it being a Meta Gem.
- Fixed an issue where the Consuming Tentacle Rare Finisher Effect was previously stated as being enabled in Path of Exile 2 but could not be equipped.
- Fixed an issue where the Black Hole Rare Finisher Effect was previously stated as being enabled in Path of Exile 2 but could not be equipped.
- Fixed an issue where the Dragon Fire Rare Finisher Effect was previously stated as being enabled in Path of Exile 2 but could not be equipped.
- Fixed a bug where the Arachnamagus Portal Effect microtransaction was missing its effects.
