Back in 1993, when Disney’s Aladdin arrived on the Sega Genesis, it gave players something that felt like a Saturday morning cartoon they could actually control. The animation was gorgeous, the music was fantastic, and there was something undeniably satisfying about swinging a scimitar at palace guards while running through the streets of Agrabah. Of course, the game also had a habit of reminding you that looking like a Disney movie didn’t mean it was going to be easy.
Between the collapsing platforms, knife-throwing guards, exploding skeletons, and that infamous escape from the Cave of Wonders, Aladdin could put even experienced Genesis players through their paces. And if you managed to survive all of that, Jafar was waiting at the end to make sure your adventure didn’t have a happy ending without a fight.
Make sure to check out my review of Disney’s Aladdin, part of Retro WedNESday!
Fortunately, you’ve got a little help.
This complete guide covers the original 1993 Sega Genesis version of Disney’s Aladdin, developed by Virgin Games, including all ten main stages, boss strategies, controls, collectibles, bonus games, hidden secrets, and cheat codes. We’ll also cover some useful tricks for keeping Aladdin alive, because those extra lives become awfully valuable once the lava starts rising.
One important distinction before we begin: this is specifically the Genesis/Mega Drive version, featuring sword combat and apple throwing. The Super Nintendo version, developed by Capcom, is a different game with different stages and mechanics.
Now grab your sword, stock up on apples, and try not to trust any suspicious old men offering you treasure.
Getting Started: Controls and Difficulty
Before heading into Agrabah, take a moment to familiarize yourself with the controls. Aladdin is relatively simple to play, but mastering the movement mechanics makes an enormous difference in the later stages.
| Genesis control | Action |
|---|---|
| D-Pad Left / Right | Move |
| D-Pad Up / Down | Look up, duck, climb |
| A | Throw an apple |
| B | Swing your sword |
| C | Jump |
| Up + B | Alternating sword attack |
| Start | Pause |
These are the default button assignments, and they can be changed in the Options menu.
Aladdin can also grab ropes, hang from ledges, swing from poles, and bounce off certain objects to reach higher platforms. One particularly useful advanced technique is the superjump, which involves holding Jump just before landing on a spring-like object, such as a flagpole or Genie’s finger, to launch yourself higher than normal.
Which difficulty should you choose?
The game offers three difficulty settings.
| Difficulty | Starting lives | Recommendation |
|---|---|---|
| Practice | 6 | First-time players |
| Normal | 4 | Standard experience |
| Difficult | 3 | Experienced players |
Harder difficulties also reduce your starting apple supply, while Practice Mode has fewer enemies.
For your first playthrough, I’d recommend Practice or Normal. There’s plenty of challenge here without deliberately making things harder on yourself.
Items, Collectibles, and How They Work
Before we get into the walkthrough, let’s cover the items scattered throughout Agrabah. Knowing which collectibles to prioritize can make the difference between completing the game and starting all over again.
| Item | Purpose |
|---|---|
| Apples | Ranged ammunition |
| Gems | Currency for the Peddler |
| Genie Hearts | Restore health |
| Aladdin icons | Grant an extra life |
| Genie Tokens | Attempts at the bonus machine |
| Abu Tokens | Unlock Abu bonus stages |
| Blue Vases | Checkpoints within stages |
| Black Lamps | Damage nearby enemies |
| Snake Charmer Flutes | Create ropes to reach higher areas |
| Scarab Halves | Needed to enter the Cave of Wonders |
The Peddler: What should you buy?
Throughout the game, you’ll encounter a mysterious merchant who exchanges gems for useful rewards.
| Upgrade | Effect | Cost |
|---|---|---|
| Extra Life | Adds one life to your supply | 5 gems |
| Wish (Continue) | Lets you continue after losing all your lives | 10 gems |
For a complete playthrough, I generally favor buying a Wish when you can afford it. A continue can be worth considerably more than a single extra life, particularly in the later stages.
The game also features a Genie Bonus Machine after stages where you’ve collected Genie Tokens. Each token gives you an opportunity to win apples, gems, or extra lives, although landing on Jafar ends the bonus round.
Abu Tokens unlock separate bonus stages where you control Aladdin’s mischievous monkey companion and collect rewards while avoiding falling hazards.
Titan’s Tip: Collect gems whenever you can safely reach them, but don’t sacrifice a life chasing a single gem. That’s a terrible exchange rate.
Complete Aladdin Genesis Walkthrough
Stage 1 — Agrabah Market

Your adventure begins in the bustling marketplace of Agrabah, where palace guards, knife jugglers, snake charmers, and other assorted troublemakers are waiting to ruin your day.
This opening stage introduces most of the game’s basic mechanics, including sword combat, apple throwing, climbing, jumping, and collecting items.
Begin by moving right through the marketplace, defeating guards as you encounter them. Ordinary soldiers are relatively easy to dispatch with your sword, but enemies throwing knives are better handled from a distance. Use apples when approaching a dangerous position, or time your sword swings to deflect incoming projectiles.
You’ll also encounter pots and baskets that conceal enemies or useful items. Strike suspicious containers with your sword, but be prepared for something unpleasant to emerge.
As you progress, pay attention to the vertical layout of the market. Some collectibles are positioned above the normal route, requiring you to climb ropes or use springing objects to reach higher platforms.
The stage also introduces the black magic lamps that explode when touched, damaging nearby enemies. These are particularly useful when several guards are clustered together.
Finding the First Scarab Half
Your main objective is to find the first half of the golden scarab, which will eventually allow you to enter the Cave of Wonders.
Continue through the marketplace, using ropes and platforms to navigate the upper areas. Follow the level’s progression until you encounter the scarab half.
Collect it to complete the stage.
Abu Bonus Stage — Agrabah
If you’ve collected an Abu Token, you’ll have an opportunity to play a bonus stage after the Genie Bonus Machine.
Control Abu as items and hazards fall around him. Move left and right to collect gems, apples, and extra lives while avoiding falling pots and other dangers.
One hit ends the bonus round, so don’t become too greedy.
Titan’s Tip: The marketplace is an excellent place to practice deflecting knives with your sword. Learning that timing now will save you plenty of health later.
Stage 2 — The Desert

This stage introduces more environmental hazards, including spikes, snakes, and tricky platforming sections.
You’ll encounter familiar palace guards along with additional enemies that require careful positioning. Snakes can be especially annoying because their low profile makes them difficult to strike with a normal sword swing.
Crouch and attack when they’re within range, or use an apple to eliminate them before approaching.
The desert also contains springing objects, including camels and other features that can launch Aladdin into the air. Use these to reach elevated platforms and collectibles.
Navigating the Desert
As you advance, you’ll encounter several branching paths and hidden passages.
Pay attention to suspicious-looking walls and platforms. Some conceal gems, hearts, and extra lives that aren’t immediately visible.
You’ll eventually reach an area with spikes and a snake positioned between them. This is a particularly awkward encounter because approaching too quickly can result in taking damage from either the snake or the surrounding hazards.
The safest approach is to eliminate the snake with apples before attempting the jumps.
Continue toward the end of the stage, where you’ll find the second scarab half.
Collecting it completes the scarab and opens the way to the Cave of Wonders.
Titan’s Tip: Don’t rush through the desert. This stage contains several useful hidden rewards, and collecting an extra life or two here can make the later stages considerably easier.
Stage 3 — Agrabah Rooftops

You’ll need to move between rooftops while defeating guards, collecting flutes, and using ropes to reach new areas.
Snake Charmer Flutes are especially important here. Collecting them creates magical ropes that allow you to climb to previously inaccessible platforms.
Watch for musical notes that indicate where these flutes can be found.
You’ll also encounter enemies positioned on rooftops who throw projectiles at you from awkward angles. Use apples to eliminate them before attempting difficult jumps.
Mini-Boss — Gazeem
During the stage, you’ll encounter Gazeem, one of Jafar’s associates.
He attacks by throwing projectiles toward Aladdin, but he’s considerably less dangerous once you close the distance.
Approach carefully, avoid his opening attack, and strike him with your sword. Once you’ve forced him toward the edge of the arena, repeated sword attacks can defeat him quickly.
Don’t give him enough space to repeatedly throw projectiles.
Boss — Rahoul

Unlike Gazeem, Rahoul is best defeated from a distance.
He throws knives and rolls barrels toward Aladdin, making direct combat difficult.
The easiest strategy is to position yourself on the platform near him and use apples.
When Rahoul rolls a barrel toward you, jump over it and throw another apple while you’re airborne. Repeat this pattern, keeping enough distance to react to his attacks.
If you’re running low on apples, look for opportunities to replenish your supply before continuing the fight.
Once Rahoul is defeated, the stage ends.
Titan’s Tip: Don’t try to turn this into a sword fight. Rahoul’s barrel attacks are predictable, and apples let you defeat him without putting yourself directly in danger.
Stage 4 — Sultan’s Dungeon

And if you thought the palace guards were unpleasant, wait until you see the dungeon’s interior decorating.
This stage introduces retracting spikes, swinging wrecking balls, disappearing platforms, bats, and exploding skeletons.
Your biggest enemy here isn’t necessarily the guards. It’s impatience.
Escaping the Dungeon
Begin by moving through the opening corridors, watching carefully for spikes emerging from the walls.
Wait until the spikes retract before attempting to pass. Rushing through them will usually cost you health.
You’ll also encounter swinging wrecking balls. Watch their movement patterns and cross when they’re moving away from your path.
The dungeon’s disappearing platforms require particularly careful timing.
Some stone blocks extend from the walls temporarily before retracting. Watch their movement and jump from one to the next without hesitating too long.
However, jumping too early can also cause problems, especially when the next platform hasn’t fully emerged.
You’ll eventually encounter skeletons that explode if you fail to destroy them quickly. Strike them immediately with your sword rather than allowing them to approach.
Blue vases serve as checkpoints throughout the dungeon. Make sure to touch them as you progress.
The Final Escape
Near the end, you’ll encounter additional moving platforms and guards positioned to interrupt your jumps.
Eliminate enemies whenever possible before attempting the next platforming section.
Continue through the final corridor to escape the dungeon and proceed toward the Cave of Wonders.
Titan’s Tip: Treat this stage like a timing puzzle rather than an action game. Watch each hazard complete a full cycle before moving, and you’ll save yourself plenty of unnecessary deaths.
Stage 5 — Cave of Wonders

Your objective is to find the Genie’s magical lamp, but reaching it requires navigating a sprawling cave filled with hazards.
You’ll encounter bats, collapsing platforms, statues that launch projectiles, and a particularly unusual boss.
Exploring the Cave
Begin by moving through the cave’s opening passages, using rising platforms and rocky ledges to reach higher areas.
Watch for bats approaching from above. These enemies can be difficult to strike if you’re standing directly beneath them, so move slightly to one side and attack as they approach.
You’ll also encounter statues that throw projectiles. Avoid standing directly in their attack path, and use your sword or apples to eliminate them when possible.
The cave contains several hidden passages with gems, hearts, and extra lives. One particularly useful secret near the later portion of the stage involves entering the mountain rather than simply climbing over it.
Exploring this hidden route can reward you with additional supplies before the next stage.
Boss — Shiva Monkey
One of the cave’s major encounters is the Shiva Monkey, a magical statue-like enemy that teleports around the battlefield.
After appearing, it launches a projectile toward Aladdin.
The trick is recognizing its pattern.
Watch where it appears, avoid the projectile, and strike it with your sword whenever you can safely approach. Don’t chase it recklessly from one side of the arena to the other.
Instead, wait for it to teleport into a favorable position and attack before it disappears again.
Once defeated, continue exploring the cave.
Finding the Genie’s Lamp
As you approach the end of the stage, you’ll encounter additional rocky platforms and hidden treasure.
Carefully navigate the remaining obstacles until you reach the lamp.
Collect it to complete the stage.
Unfortunately, grabbing the lamp is only half the problem.
Now you’ve got to get out.
Titan’s Tip: If you’re struggling with the Shiva Monkey, concentrate on avoiding its projectiles first. Once you’ve learned its teleportation rhythm, finding opportunities to attack becomes much easier.
Stage 6 — The Escape

The Cave of Wonders is collapsing, lava is rising, and Aladdin needs to escape before the entire place comes down around him.
Unlike earlier stages, where you could take your time exploring, this section demands quick reactions and precise platforming.
Escaping the Collapsing Cave
Begin moving through the cave as the environment collapses around you.
You’ll encounter falling rocks, unstable platforms, and sections where lava rises beneath your feet.
Keep moving, but don’t panic.
The key is understanding which platforms will remain available long enough for you to make the next jump.
Some rocks sink into the lava shortly after Aladdin lands on them. If you jump too early, you may fail to reach the next platform. If you wait too long, the rock will disappear beneath you.
The safest approach is to land, judge the next jump, and leap just before the platform becomes unusable.
The Boulder Chase
At one point, a massive boulder begins rolling behind Aladdin.
Run to the right immediately.
Don’t stop to collect every gem or apple along the way. Your primary objective is reaching safety.
When you approach a gap, time your jump carefully so you clear the opening without losing momentum.
You’ll also encounter falling rocks that can be destroyed with your sword. Attack them as necessary, but avoid stopping longer than required.
Crossing the Lava
The later portions of the stage feature platforms sinking into lava.
Wait until the appropriate moment before jumping, and remember that some platforms will reappear after sinking.
Use this to your advantage if you need to recover from an awkward landing.
Eventually, you’ll reach the exit and escape the collapsing cave.
Titan’s Tip: This stage is all about rhythm. Once you’ve learned the timing of the sinking platforms, it becomes much more manageable. Until then, expect the lava to claim a few lives.
Stage 7 — Rug Ride

This stage completely changes the gameplay.
Instead of running, jumping, and fighting enemies, you’ll guide the carpet through a dangerous tunnel filled with falling rocks and other obstacles.
There are no sword fights here. Your survival depends entirely on positioning and timing.
How to Survive the Rug Ride
The carpet moves forward automatically while you control its vertical position.
You’ll need to move up and down to avoid obstacles appearing along the route.
Some hazards approach from above, while others rise from below.
The most important thing is to avoid making unnecessary movements.
If you’re safely positioned, remain there until the next obstacle requires you to move.
The game provides visual warnings before many hazards appear, giving you a brief opportunity to react.
Complete Rug Ride Route
For players who prefer a memorized path, this sequence has been documented for the original Genesis version:
SAFE ROUTE SEQUENCE
U D D D U D E U E D U E D E U U D U E D D E D E U D U D
U = Up, D = Down, E = Either route.
Follow the sequence as each obstacle decision approaches.
You don’t need to memorize the entire sequence if you can react quickly enough, but it can help when you’re repeatedly struggling with the same section.
Once you’ve survived the tunnel, the carpet carries Aladdin to the next stage.
Titan’s Tip: Keep your eyes focused slightly ahead of the carpet rather than directly on Aladdin. Spotting hazards early is far more important than reacting after they’ve reached you.
Stage 8 — Inside the Lamp

This stage is easily one of the most visually unusual sections of the game, filled with giant Genie heads, floating hands, balloons, pillows, and bizarre platforms.
It also features some of the trickiest jumping sequences in the entire adventure.
Understanding the Genie’s World
The most important thing to remember is that not everything that looks like solid ground actually is.
Blue smoke platforms can allow Aladdin to sink through them, while golden structures and pillows provide more reliable footing.
Genie heads and fingers function as springing objects, launching Aladdin upward when he lands on them.
You’ll also encounter giant floating hands that serve as temporary platforms.
Some disappear after a short period, so you’ll need to jump quickly from one to another.
Following the Correct Route
The stage contains arrows indicating the intended direction of travel.
Follow these arrows while using Genie heads and fingers to reach higher platforms.
At several points, you’ll need to jump between floating hands or grab balloons to cross large gaps.
Watch the movement patterns before jumping.
Some hands rotate around moons, while others appear and disappear on a repeating cycle.
Use the superjump technique when you need additional height to reach an otherwise inaccessible platform.
Hidden Extra Lives
Inside the Lamp contains several hidden extra lives, including some positioned above or below the main route.
One useful secret involves using Genie’s fingers to launch Aladdin toward a hidden platform near the Peddler.
Another occurs near the end of the stage, where extra lives can be found around Genie’s tongue.
If you’re comfortable with the platforming, exploring these areas can provide valuable rewards.
However, don’t sacrifice multiple lives trying to collect a single extra life.
Reaching the Exit
Continue following the arrows and moving between the floating platforms.
Near the end, you’ll need to use Genie’s fingers to launch Aladdin toward the final area.
Reach Genie to complete the stage.
Titan’s Tip: This is one of those levels where the scenery can be distracting. Concentrate on identifying which platforms are solid, which disappear, and which launch you upward. Once you understand those differences, the route becomes much easier to follow.
Stage 9 — Sultan’s Palace

Unfortunately, Jafar’s guards are still determined to stop him.
This stage takes place throughout the palace grounds and interior, combining familiar sword combat with some unusual platforming sections.
Crossing the Palace Grounds
The stage begins near water, where you’ll need to jump across floating platforms and flamingos.
Be careful here. Falling into the water costs you a life.
You’ll also encounter fish that leap from the water and attack Aladdin.
Watch their movements and time your jumps to avoid them.
Continue across the platforms while defeating guards positioned along the route.
Eventually, you’ll encounter Iago and reach the Magic Carpet, which carries you toward the palace entrance.
Inside the Palace
Once inside, you’ll encounter additional guards, ropes, and elevated platforms.
The Magic Carpet appears throughout the stage, carrying Aladdin between different sections of the palace.
While riding, you can still use your sword to attack nearby enemies.
Keep swinging when approaching guards or Iago, particularly when the carpet carries you close to their positions.
You’ll eventually enter a large hall filled with guards.
Move through the room carefully, using apples to eliminate enemies before they can attack.
Rescuing Abu
Later in the palace, you’ll find Abu trapped inside a cage.
Approach the cage and jump upward from beneath it to free him.
Continue through the remaining corridors until you reach Jafar’s quarters.
Boss — Iago and the Storm Machine
Iago has taken control of a magical machine that summons ghostly enemies while barrels roll across the battlefield.
Your objective is to defeat Iago while avoiding the hazards.
Move toward the right side of the arena and climb the ladder.
From the elevated position near the pillar, you can throw apples toward Iago while avoiding some of the hazards below.
Continue attacking him with apples, taking care not to become overwhelmed by the ghosts.
Once Iago has taken enough hits, the machine is defeated and the stage ends.
Titan’s Tip: Save a healthy supply of apples for Iago. Trying to approach him directly while dodging ghosts and barrels makes the fight considerably more dangerous than necessary.
Stage 10 — Jafar’s Palace

Now it’s time to settle things with Jafar.
The final stage combines many of the hazards you’ve encountered throughout the game, including guards, spikes, swinging wrecking balls, fire traps, and dangerous platforming sections.
Reaching Jafar
Begin by moving through the palace corridors, where fire periodically travels across the floor.
Use elevated platforms to avoid the flames.
You’ll also encounter statues that launch projectiles and guards positioned along narrow pathways.
Eliminate these enemies before attempting difficult jumps whenever possible.
The stage eventually leads into a series of spike pits and moving hazards.
Watch the timing of the wrecking balls carefully, and avoid rushing across platforms before you’re certain the path is clear.
Several checkpoints appear throughout the stage, so touch the blue vases whenever you encounter them.
You’ll also find hearts and other useful supplies along the route.
Collect what you can safely reach, but don’t take unnecessary risks.
Eventually, the Magic Carpet carries Aladdin toward the final confrontation.
Final Boss — Jafar’s Human Form

This magnetic attack is particularly dangerous because touching Jafar damages Aladdin.
To counter the pull, move in the opposite direction or swing your sword when you’re close enough to repel yourself away.
Your main offensive weapon should be apples.
Keep your distance and throw apples toward Jafar whenever you have a clear opening.
Avoid approaching too closely, and don’t allow his magnetic attack to drag you into contact with him.
Continue attacking until his first form is defeated.
Unfortunately, Jafar has one final trick waiting.
Final Boss — Giant Cobra Jafar

This is the game’s final battle.
The cobra attacks by launching flames across the battlefield, forcing you to jump repeatedly to avoid taking damage.
The elevated platforms aren’t necessarily safe either, because flames can erupt from them.
The safest strategy is to remain mobile, watch Jafar’s attack pattern, and throw apples whenever you have a clear opportunity.
Don’t rush your attacks.
Instead, jump over an incoming flame, land safely, and throw an apple toward Jafar before preparing for the next attack.
Continue repeating this pattern until the cobra is defeated.
The battle requires patience, but once you recognize the rhythm of Jafar’s attacks, it becomes much more manageable.
And with that, Agrabah is saved.
Princess Jasmine is rescued, Jafar is defeated, and Aladdin finally gets his happy ending.
Not bad for a street rat.
Advanced Tips, Hidden Secrets, and Extra Lives
Master the Superjump
The superjump is one of the most useful advanced techniques in the Genesis version.
To perform it, position Aladdin above a springing object such as a flagpole, camel, or Genie finger.
Walk off the ledge and press and hold Jump just before landing on the object.
If timed correctly, Aladdin will launch considerably higher than usual.
This technique can help you reach hidden extra lives and collectibles throughout the game.
Look Behind Walls and Scenery
Some of the game’s most valuable secrets are concealed behind foreground objects.
Suspicious walls, pillars, and sections of scenery may hide gems, hearts, or extra lives.
This is particularly useful in the Desert, Cave of Wonders, and Inside the Lamp stages.
Don’t Waste Apples on Ordinary Guards
Apples are one of your most valuable resources, especially during boss fights.
Whenever possible, defeat ordinary guards with your sword and save apples for enemies positioned in dangerous locations.
Bosses such as Rahoul and Jafar are considerably easier when you have a healthy supply of ammunition.
Buy Continues When Possible
A Wish costs ten gems and provides a continue after losing your final life.
Since a continue restores your starting life supply, it’s often a better long-term investment than purchasing individual extra lives.
Use Checkpoints to Your Advantage
Blue vases serve as checkpoints within stages.
If you lose a life after touching one, you’ll restart from that checkpoint rather than the beginning of the stage.
Make sure to activate them whenever possible, particularly in the dungeon and later palace stages.
Learn the Difference Between Safe and Dangerous Platforms
Several stages contain platforms that move, collapse, disappear, or allow Aladdin to sink through them.
Don’t assume that every surface is safe.
Watch how platforms behave before jumping, especially in the Cave of Wonders, The Escape, and Inside the Lamp.
Aladdin Genesis Cheat Codes
The original Genesis version includes several useful cheat codes, including a hidden cheat menu and a level-skip command.
Unlock the Cheat Menu
From the Options screen, enter:
A C A C A C A C B B B B
Entering the sequence correctly unlocks a hidden cheat screen associated with programmer David Perry.
Depending on the version, this menu provides options such as invulnerability, stage selection, and additional debugging features.
Level Skip Code
During gameplay, pause the game and enter:
A B B A A B B A
ABBA ABBA — easy to remember!
Copy level skip code
This skips the current stage.
These codes are documented for the original Genesis release. Availability can vary across rereleases, collections, and emulated versions, so don’t assume every modern release supports them.

Frequently Asked Questions
How many levels are in Aladdin on Sega Genesis?
The Genesis version contains ten main stages, beginning with Agrabah Market and ending at Jafar’s Palace. There are also optional Abu bonus stages and the Genie Bonus Machine.
Is the Genesis version different from the SNES version?
Yes. The Genesis game was developed by Virgin Games and features sword combat, apple throwing, and a different set of levels. The SNES version was developed by Capcom and uses different gameplay mechanics and level designs.
How do you get extra lives?
Extra lives can be collected by finding Aladdin icons, purchasing them from the Peddler for five gems, or winning them through bonus games.
How do you get continues?
Collect ten gems and purchase a Wish from the Peddler. Each Wish provides one continue when you lose all your lives.
How do you defeat Jafar?
In his human form, avoid his magnetic attack and throw apples at him from a safe distance. In his cobra form, jump over his fire attacks and continue throwing apples whenever you have a clear opening.
Can you save your game?
The original Sega Genesis cartridge doesn’t have a conventional save feature. You’ll need to complete the adventure using the available lives and continues. Some modern collections and emulators offer save-state functionality.
What is the hardest stage?
Difficulty is subjective, but The Escape and Inside the Lamp are particularly challenging because of their demanding platforming. The final battle against Jafar can also be difficult if you reach it with limited health or apples.

Disney’s Aladdin on Sega Genesis is one of those games that perfectly captures what made the 16-bit era special. It’s colorful, beautifully animated, packed with memorable music, and just challenging enough to make reaching the ending feel like a genuine accomplishment.
But underneath all that Disney magic is a game that rewards patience, observation, and learning how its mechanics work. You don’t need lightning-fast reflexes to survive every encounter, but you do need to understand when to swing your sword, when to throw an apple, and when to stop moving long enough to watch what a platform is about to do.
Collect your gems, keep a healthy supply of apples, learn the superjump, and don’t underestimate the value of a well-timed continue. Most importantly, remember that some of the game’s toughest challenges become considerably easier once you’ve learned their patterns.
And if the Cave of Wonders sends you back to the beginning a few times, don’t worry. That’s practically a rite of passage for Genesis owners.
Now get out there and save Agrabah.
You’ve got a whole new world waiting for you.
For more classic and modern walkthroughs, secrets, boss strategies, and gaming tips, visit Titan’s Game Guides at Titanquisitor.
